Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Aspect_GridParams.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_NegativeValue.hxx>
#include <Aspect_GridDrawMode.hxx>
#include <Quantity_Color.hxx>
#include <gp_Pnt.hxx>

Data Structures

class  Aspect_GridParams
 Shader grid appearance (color, scale, bounds, arc, draw mode, background / adaptive flags). Consumed only by the GPU path: V3d_View::GridDisplay -> OpenGl_View::renderGrid. No effect on the CPU path (V3d_Viewer::ActivateGrid). Snap math is independent and lives on Aspect_RectangularGrid / Aspect_CircularGrid. More...