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Open CASCADE Technology Reference Manual 8.0.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_NegativeValue.hxx>#include <Aspect_GridDrawMode.hxx>#include <Quantity_Color.hxx>#include <gp_Pnt.hxx>Data Structures | |
| class | Aspect_GridParams |
| Shader grid appearance (color, scale, bounds, arc, draw mode, background / adaptive flags). Consumed only by the GPU path: V3d_View::GridDisplay -> OpenGl_View::renderGrid. No effect on the CPU path (V3d_Viewer::ActivateGrid). Snap math is independent and lives on Aspect_RectangularGrid / Aspect_CircularGrid. More... | |