Open CASCADE Technology 7.8.2.dev
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#include <OpenGl_NamedResource.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Graphic3d_Vec2.hxx>
#include <NCollection_Vector.hxx>
#include <NCollection_Sequence.hxx>
Data Structures | |
class | OpenGl_FrameBuffer |
Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering. More... | |
Typedefs | |
typedef NCollection_Vector< Standard_Integer > | OpenGl_ColorFormats |
Short declaration of useful collection types. | |
Short declaration of useful collection types.