Open CASCADE Technology  7.3.1.dev
Data Structures
V3d_Viewer.hxx File Reference
#include <Aspect_Background.hxx>
#include <Aspect_GenId.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_GridDrawMode.hxx>
#include <Aspect_GridType.hxx>
#include <gp_Ax3.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Graphic3d_TypeOfShadingModel.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_CString.hxx>
#include <Standard_ExtString.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Type.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <TCollection_AsciiString.hxx>
#include <TCollection_ExtendedString.hxx>
#include <V3d_ListOfLight.hxx>
#include <V3d_ListOfView.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <Quantity_Color.hxx>

Data Structures

class  V3d_Viewer
 Defines services on Viewer type objects. The methods of this class allow editing and interrogation of the parameters linked to the viewer its friend classes (View,light,plane). More...