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Data Structures

Vrml_NormalBinding.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Vrml_MaterialBindingAndNormalBinding.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_NormalBinding
 defines a NormalBinding node of VRML specifying properties of geometry and its appearance. This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently. The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur. More...