#include <DEGLTF_ConfigurationNode.hxx>
Data Fields | |
| double | FileLengthUnit = 1. |
| File length units to convert from while reading the file, defined as scale factor for m (meters) | |
| RWMesh_CoordinateSystem | SystemCS = RWMesh_CoordinateSystem_Zup |
| System origin coordinate system to perform conversion into during read. | |
| RWMesh_CoordinateSystem | FileCS = RWMesh_CoordinateSystem_Yup |
| File origin coordinate system to perform conversion during read. | |
| bool | ReadSinglePrecision = true |
| Flag for reading vertex data with single or double floating point precision. | |
| bool | ReadCreateShapes = false |
| Flag for create a single triangulation. | |
| TCollection_AsciiString | ReadRootPrefix |
| Root folder for generating root labels names. | |
| bool | ReadFillDoc = true |
| Flag for fill document from shape sequence. | |
| bool | ReadFillIncomplete = true |
| Flag for fill the document with partially retrieved data even if reader has failed with error. | |
| int | ReadMemoryLimitMiB = -1 |
| Memory usage limit. | |
| bool | ReadParallel = false |
| Flag to use multithreading. | |
| bool | ReadSkipEmptyNodes = true |
| Flag to ignore nodes without Geometry. | |
| bool | ReadLoadAllScenes = false |
| Flag to load all scenes in the document. | |
| bool | ReadUseMeshNameAsFallback = true |
| Flag to use Mesh name in case if Node name is empty. | |
| bool | ReadSkipLateDataLoading = false |
| Flag to skip triangulation loading. | |
| bool | ReadKeepLateData = true |
| Flag to keep information about deferred storage to load/unload triangulation later. | |
| bool | ReadPrintDebugMessages = false |
| Flag to print additional debug information. | |
| TCollection_AsciiString | WriteComment |
| Export special comment. | |
| TCollection_AsciiString | WriteAuthor |
| Author of exported file name. | |
| RWGltf_WriterTrsfFormat | WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
| Transformation format to write into glTF file. | |
| RWMesh_NameFormat | WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
| Name format for exporting Nodes. | |
| RWMesh_NameFormat | WriteMeshNameFormat = RWMesh_NameFormat_Product |
| Name format for exporting Meshes. | |
| bool | WriteForcedUVExport = false |
| Export UV coordinates even if there are no mapped texture. | |
| bool | WriteEmbedTexturesInGlb = true |
| Flag to write image textures into GLB file. | |
| bool | WriteMergeFaces = false |
| Flag to merge faces within a single part. | |
| bool | WriteSplitIndices16 = false |
| Flag to prefer keeping 16-bit indexes while merging face. | |
| RWMesh_CoordinateSystem DEGLTF_ConfigurationNode::RWGltf_InternalSection::FileCS = RWMesh_CoordinateSystem_Yup |
File origin coordinate system to perform conversion during read.
| double DEGLTF_ConfigurationNode::RWGltf_InternalSection::FileLengthUnit = 1. |
File length units to convert from while reading the file, defined as scale factor for m (meters)
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadCreateShapes = false |
Flag for create a single triangulation.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadFillDoc = true |
Flag for fill document from shape sequence.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadFillIncomplete = true |
Flag for fill the document with partially retrieved data even if reader has failed with error.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadKeepLateData = true |
Flag to keep information about deferred storage to load/unload triangulation later.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadLoadAllScenes = false |
Flag to load all scenes in the document.
| int DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadMemoryLimitMiB = -1 |
Memory usage limit.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadParallel = false |
Flag to use multithreading.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadPrintDebugMessages = false |
Flag to print additional debug information.
| TCollection_AsciiString DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadRootPrefix |
Root folder for generating root labels names.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadSinglePrecision = true |
Flag for reading vertex data with single or double floating point precision.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadSkipEmptyNodes = true |
Flag to ignore nodes without Geometry.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadSkipLateDataLoading = false |
Flag to skip triangulation loading.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::ReadUseMeshNameAsFallback = true |
Flag to use Mesh name in case if Node name is empty.
| RWMesh_CoordinateSystem DEGLTF_ConfigurationNode::RWGltf_InternalSection::SystemCS = RWMesh_CoordinateSystem_Zup |
System origin coordinate system to perform conversion into during read.
| TCollection_AsciiString DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteAuthor |
Author of exported file name.
| TCollection_AsciiString DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteComment |
Export special comment.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteEmbedTexturesInGlb = true |
Flag to write image textures into GLB file.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteForcedUVExport = false |
Export UV coordinates even if there are no mapped texture.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteMergeFaces = false |
Flag to merge faces within a single part.
| RWMesh_NameFormat DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteMeshNameFormat = RWMesh_NameFormat_Product |
Name format for exporting Meshes.
| RWMesh_NameFormat DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteNodeNameFormat = RWMesh_NameFormat_InstanceOrProduct |
Name format for exporting Nodes.
| bool DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteSplitIndices16 = false |
Flag to prefer keeping 16-bit indexes while merging face.
| RWGltf_WriterTrsfFormat DEGLTF_ConfigurationNode::RWGltf_InternalSection::WriteTrsfFormat = RWGltf_WriterTrsfFormat_Compact |
Transformation format to write into glTF file.