Blog archives
Refactoring
- Redesign of Progress Indicator
Published by Kirill Gavrilov on 17 October, 2020. - Refactoring of BRepMesh
Published by Oleg Agashin on 15 April, 2019 - Unification of diagnostic tools in OCCT
Published by Andrey Betenev on 4 July, 2017. - Building OCCT using MinGW
Published by Kirill Gavrilov on 9th March, 2016. - Open CASCADE Technology 7.0 preview
Published by Andrey Betenev on 21 July, 2015. - First version of OCCT without WOK and CDL
Published by Andrey Betenev on 23 July, 2014. - Redesign of RTTI: performance comparison
Published by Kirill Gavrilov on 7 May, 2014. - OCCT 6.7.0: performance and stability
Published by Andrey Betenev on 22 November, 2013. - OCCT 6.7.0: New documentation system
Published by Andrey Betenev on 14 November, 2013.
Modelling
- 3D Model Defeaturing
Published by EMV on 27 March, 2018. - Splitting operation
Published by EMV on 5 June, 2017. - Boolean Expressions on shapes
Published by EMV on 3 July, 2017. - Volume Maker algorithm
Published by EMV on 24 February, 2015. - Fuzzy Boolean Operations
Published by EMV on 12 February, 2015. - Gluing Options in Boolean Component
Published by EMV on 12 December, 2016. - Boolean Operations With Multiple Arguments
Published by PKV on 17 February, 2015. - Speed up Boolean operator for many simple shapes
Published by PKV on 12 February, 2015. - Application of stochastic algorithms in extrema
Published by AML on 28 August, 2014.
Visualization
- PBR in OCCT 3D Viewer
Published by Kirill Gavrilov on 18 July, 2020. - OCCT 3D Viewer becomes sRGB-aware
Published by Kirill Gavrilov on 7 June, 2020. - Improved Mesh Edges Presentation
Published by Kirill Gavrilov on 26 August, 2019. - gl2ps removal from OCCT dependencies
Published by Kirill Gavrilov on 20 February, 2018. - Weighted Blended Order-independent transparency
Published by Kirill Gavrilov on 16 August, 2017. - Rendering performance counters
Published by Kirill Gavrilov on 4 December, 2017. - Local Context removal
Published by Kirill Gavrilov on 23 August, 2017. - Programmable Pipeline to become the main rendering path in Open CASCADE Technology
Published by Kirill Gavrilov on 4 August, 2016. - Stereoscopic rendering in Open CASCADE Technology
Published by Kirill Gavrilov on 12 September, 2015. - VTK integration services in OCCT
Published by ABA on 10 July, 2015. - Redesigned selection in OCCT 6.9.0
Published by VPA on 29 May, 2015. - Immediate mode in OCCT 3D Viewer
Published by Kirill Gavrilov on 26 April, 2015. - Shader support in OCCT 6.7.0
Published by Sergey Anikin on 20 November, 2013. - Ray tracing progress: support for lines, markers and text added
Published by Sergey Anikin on 25 July, 2014. - Anti-aliasing problem
Published by Sergey Anikin on 20 November, 2013. - Ray tracing as alternative rendering method for OCCT visualization component
Published by Sergey Anikin on 13 November, 2013. - Visualization of the model cross-section using OpenGL
Published by Sergey Anikin on 5 September, 2013.
Community
- Experiences with OCCT on iOS
Published by Istvan Csanady on 7 January, 2015.