#include <AIS_Manipulator.hxx>

Public Member Functions | |
| Sector () | |
| ~Sector () | |
| void | Init (const Standard_ShortReal theRadius, const gp_Ax1 &thePosition, const gp_Dir &theXDirection, const ManipulatorSkin theSkinMode, const Standard_Integer theSlicesNb=5, const Standard_Integer theStacksNb=5) |
Public Member Functions inherited from AIS_Manipulator::Quadric | |
| virtual | ~Quadric () |
| const Handle< Poly_Triangulation > & | Triangulation () const |
| const Handle< Graphic3d_ArrayOfTriangles > & | Array () const |
Protected Attributes | |
| gp_Ax1 | myPosition |
| Standard_ShortReal | myRadius |
Protected Attributes inherited from AIS_Manipulator::Quadric | |
| Handle< Poly_Triangulation > | myTriangulation |
| Handle< Graphic3d_ArrayOfTriangles > | myArray |
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inline |
|
inline |
| void AIS_Manipulator::Sector::Init | ( | const Standard_ShortReal | theRadius, |
| const gp_Ax1 & | thePosition, | ||
| const gp_Dir & | theXDirection, | ||
| const ManipulatorSkin | theSkinMode, | ||
| const Standard_Integer | theSlicesNb = 5, | ||
| const Standard_Integer | theStacksNb = 5 ) |
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protected |
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protected |