#include <AIS_Manipulator.hxx>

Public Member Functions | |
| Sphere () | |
| void | Init (const Standard_ShortReal theRadius, const gp_Pnt &thePosition, const ManipulatorSkin theSkinMode, const Standard_Integer theSlicesNb=20, const Standard_Integer theStacksNb=20) |
Public Member Functions inherited from AIS_Manipulator::Quadric | |
| virtual | ~Quadric () |
| const Handle< Poly_Triangulation > & | Triangulation () const |
| const Handle< Graphic3d_ArrayOfTriangles > & | Array () const |
Protected Attributes | |
| gp_Pnt | myPosition |
| Standard_ShortReal | myRadius |
Protected Attributes inherited from AIS_Manipulator::Quadric | |
| Handle< Poly_Triangulation > | myTriangulation |
| Handle< Graphic3d_ArrayOfTriangles > | myArray |
|
inline |
| void AIS_Manipulator::Sphere::Init | ( | const Standard_ShortReal | theRadius, |
| const gp_Pnt & | thePosition, | ||
| const ManipulatorSkin | theSkinMode, | ||
| const Standard_Integer | theSlicesNb = 20, | ||
| const Standard_Integer | theStacksNb = 20 ) |
|
protected |
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protected |