The intersections algorithms compute the intersection on two surfaces and return the intersections lines as IntPatch_Line. More...
#include <IntPatch_LineConstructor.hxx>
Public Member Functions | |
| IntPatch_LineConstructor (const Standard_Integer mode) | |
| void | Perform (const IntPatch_SequenceOfLine &SL, const Handle< IntPatch_Line > &L, const Handle< Adaptor3d_Surface > &S1, const Handle< Adaptor3d_TopolTool > &D1, const Handle< Adaptor3d_Surface > &S2, const Handle< Adaptor3d_TopolTool > &D2, const Standard_Real Tol) |
| Standard_Integer | NbLines () const |
| Handle< IntPatch_Line > | Line (const Standard_Integer index) const |
The intersections algorithms compute the intersection on two surfaces and return the intersections lines as IntPatch_Line.
| IntPatch_LineConstructor::IntPatch_LineConstructor | ( | const Standard_Integer | mode | ) |
| Handle< IntPatch_Line > IntPatch_LineConstructor::Line | ( | const Standard_Integer | index | ) | const |
| Standard_Integer IntPatch_LineConstructor::NbLines | ( | ) | const |
| void IntPatch_LineConstructor::Perform | ( | const IntPatch_SequenceOfLine & | SL, |
| const Handle< IntPatch_Line > & | L, | ||
| const Handle< Adaptor3d_Surface > & | S1, | ||
| const Handle< Adaptor3d_TopolTool > & | D1, | ||
| const Handle< Adaptor3d_Surface > & | S2, | ||
| const Handle< Adaptor3d_TopolTool > & | D2, | ||
| const Standard_Real | Tol ) |