OpenGl resources for custom shading program. More...
#include <OpenGl_AspectsProgram.hxx>
Public Member Functions | |
| OpenGl_AspectsProgram () | |
| Empty constructor. | |
| const Handle< OpenGl_ShaderProgram > & | ShaderProgram (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_ShaderProgram > &theShader) |
| Return shading program. | |
| void | UpdateRediness (const Handle< Graphic3d_Aspects > &theAspect) |
| Update shader resource up-to-date state. | |
| void | Release (OpenGl_Context *theCtx) |
| Release resource. | |
OpenGl resources for custom shading program.
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inline |
Empty constructor.
| void OpenGl_AspectsProgram::Release | ( | OpenGl_Context * | theCtx | ) |
Release resource.
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inline |
Return shading program.
| void OpenGl_AspectsProgram::UpdateRediness | ( | const Handle< Graphic3d_Aspects > & | theAspect | ) |
Update shader resource up-to-date state.