Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Static Public Member Functions | Static Public Attributes
OpenGl_Buffer Class Referenceabstract

Buffer Object - is a general storage object for arbitrary data (see sub-classes). More...

#include <OpenGl_Buffer.hxx>

Inheritance diagram for OpenGl_Buffer:
Inheritance graph
[legend]

Public Member Functions

 OpenGl_Buffer ()
 Create uninitialized buffer.
 
 ~OpenGl_Buffer () override
 Destroy object.
 
virtual unsigned int GetTarget () const =0
 Return buffer target.
 
virtual bool IsVirtual () const
 Return TRUE if this is a virtual (for backward compatibility) VBO object.
 
bool IsValid () const
 
unsigned int GetComponentsNb () const
 
int GetElemsNb () const
 
void SetElemsNb (int theNbElems)
 Overrides the number of vertex attributes / number of vertexes. It is up to user specifying this number correct (e.g. below initial value)!
 
unsigned int GetDataType () const
 
uint8_tGetDataOffset () const
 
virtual bool Create (const occ::handle< OpenGl_Context > &theGlCtx)
 Creates buffer object name (id) if not yet generated. Data should be initialized by another method.
 
void Release (OpenGl_Context *theGlCtx) override
 Destroy object - will release GPU memory if any.
 
virtual void Bind (const occ::handle< OpenGl_Context > &theGlCtx) const
 Bind this buffer object.
 
virtual void Unbind (const occ::handle< OpenGl_Context > &theGlCtx) const
 Unbind this buffer object.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const float *theData)
 Notice that buffer object will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const unsigned int *theData)
 Notice that buffer object will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const unsigned short *theData)
 Notice that buffer object will be unbound after this call.
 
bool Init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const uint8_t *theData)
 Notice that buffer object will be unbound after this call.
 
bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const float *theData)
 Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
 
bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, float *theData)
 Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
 
bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const unsigned int *theData)
 Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
 
bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, unsigned int *theData)
 Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
 
bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const unsigned short *theData)
 Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
 
bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, unsigned short *theData)
 Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
 
bool SubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const uint8_t *theData)
 Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.
 
bool GetSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, uint8_t *theData)
 Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().
 
- Public Member Functions inherited from OpenGl_Resource
 OpenGl_Resource ()
 Empty constructor.
 
 ~OpenGl_Resource () override
 Destructor. Inheritors should call Clean (NULL) within it.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Static Public Member Functions

static TCollection_AsciiString FormatTarget (unsigned int theTarget)
 Format VBO target enumeration value.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Static Public Attributes

static const unsigned int NO_BUFFER = 0
 Helpful constants.
 

advanced methods

Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.

uint8_tmyOffset
 offset to data
 
unsigned int myBufferId
 VBO name (index)
 
unsigned int myComponentsNb
 Number of components per generic vertex attribute, must be 1, 2, 3, or 4.
 
int myElemsNb
 Number of vertex attributes / number of vertices.
 
unsigned int myDataType
 Data type (GL_FLOAT, GL_UNSIGNED_INT, GL_UNSIGNED_BYTE etc.)
 
static size_t sizeOfGlType (unsigned int theType)
 
size_t EstimatedDataSize () const override
 offset to data
 
virtual bool init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const void *theData, const unsigned int theDataType, const int theStride)
 Initialize buffer with new data.
 
bool init (const occ::handle< OpenGl_Context > &theGlCtx, const unsigned int theComponentsNb, const int theElemsNb, const void *theData, const unsigned int theDataType)
 Initialize buffer with new data.
 
virtual bool subData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, const void *theData, const unsigned int theDataType)
 Update part of the buffer with new data.
 
virtual bool getSubData (const occ::handle< OpenGl_Context > &theGlCtx, const int theElemFrom, const int theElemsNb, void *theData, const unsigned int theDataType)
 Read back buffer sub-range.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
void BindBufferBase (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex)
 Binds a buffer object to an indexed buffer target. Wrapper for glBindBufferBase().
 
void UnbindBufferBase (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex)
 Unbinds a buffer object from an indexed buffer target. Wrapper for glBindBufferBase().
 
void BindBufferRange (const occ::handle< OpenGl_Context > &theGlCtx, unsigned int theIndex, const intptr_t theOffset, const size_t theSize)
 Binds a buffer object to an indexed buffer target with specified offset and size. Wrapper for glBindBufferRange().
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 

Detailed Description

Buffer Object - is a general storage object for arbitrary data (see sub-classes).

Constructor & Destructor Documentation

◆ OpenGl_Buffer()

OpenGl_Buffer::OpenGl_Buffer ( )

Create uninitialized buffer.

◆ ~OpenGl_Buffer()

OpenGl_Buffer::~OpenGl_Buffer ( )
override

Destroy object.

Member Function Documentation

◆ Bind()

virtual void OpenGl_Buffer::Bind ( const occ::handle< OpenGl_Context > & theGlCtx) const
virtual

Bind this buffer object.

◆ BindBufferBase()

void OpenGl_Buffer::BindBufferBase ( const occ::handle< OpenGl_Context > & theGlCtx,
unsigned int theIndex )
protected

Binds a buffer object to an indexed buffer target. Wrapper for glBindBufferBase().

Parameters
[in]theGlCtxactive OpenGL context
[in]theIndexindex to bind

◆ BindBufferRange()

void OpenGl_Buffer::BindBufferRange ( const occ::handle< OpenGl_Context > & theGlCtx,
unsigned int theIndex,
const intptr_t theOffset,
const size_t theSize )
protected

Binds a buffer object to an indexed buffer target with specified offset and size. Wrapper for glBindBufferRange().

Parameters
[in]theGlCtxactive OpenGL context
[in]theIndexindex to bind (
See also
GL_MAX_UNIFORM_BUFFER_BINDINGS in case of uniform buffer)
Parameters
[in]theOffsetoffset within the buffer (
See also
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in case of uniform buffer)
Parameters
[in]theSizesub-section length starting from offset

◆ Create()

virtual bool OpenGl_Buffer::Create ( const occ::handle< OpenGl_Context > & theGlCtx)
virtual

Creates buffer object name (id) if not yet generated. Data should be initialized by another method.

Reimplemented in OpenGl_TextureBuffer.

◆ DumpJson()

void OpenGl_Buffer::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const
overridevirtual

Dumps the content of me into the stream.

Reimplemented from OpenGl_Resource.

Reimplemented in OpenGl_IndexBuffer.

◆ EstimatedDataSize()

size_t OpenGl_Buffer::EstimatedDataSize ( ) const
inlineoverridevirtual

offset to data

Implements OpenGl_Resource.

◆ FormatTarget()

static TCollection_AsciiString OpenGl_Buffer::FormatTarget ( unsigned int theTarget)
static

Format VBO target enumeration value.

◆ GetComponentsNb()

unsigned int OpenGl_Buffer::GetComponentsNb ( ) const
inline
Returns
the number of components per generic vertex attribute.

◆ GetDataOffset()

uint8_t * OpenGl_Buffer::GetDataOffset ( ) const
inline
Returns
offset to data, NULL by default

◆ GetDataType()

unsigned int OpenGl_Buffer::GetDataType ( ) const
inline
Returns
data type of each component in the array.

◆ GetElemsNb()

int OpenGl_Buffer::GetElemsNb ( ) const
inline
Returns
number of vertex attributes / number of vertices specified within Init()

◆ GetSubData() [1/4]

bool OpenGl_Buffer::GetSubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
float * theData )

Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[out]theDatadestination pointer to float data.

◆ GetSubData() [2/4]

bool OpenGl_Buffer::GetSubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
uint8_t * theData )

Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[out]theDatadestination pointer to uint8_t data.

◆ GetSubData() [3/4]

bool OpenGl_Buffer::GetSubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
unsigned int * theData )

Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[out]theDatadestination pointer to unsigned int data.

◆ GetSubData() [4/4]

bool OpenGl_Buffer::GetSubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
unsigned short * theData )

Read back buffer sub-range. Notice that buffer object will be unbound after this call. Function reads portion of data from this buffer object using glGetBufferSubData().

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[out]theDatadestination pointer to unsigned short data.

◆ getSubData()

virtual bool OpenGl_Buffer::getSubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
void * theData,
const unsigned int theDataType )
virtual

Read back buffer sub-range.

◆ GetTarget()

virtual unsigned int OpenGl_Buffer::GetTarget ( ) const
pure virtual

◆ Init() [1/4]

bool OpenGl_Buffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const float * theData )

Notice that buffer object will be unbound after this call.

Parameters
[in]theComponentsNbspecifies the number of components per generic vertex attribute; must be 1, 2, 3, or 4;
[in]theElemsNbelements count;
[in]theDatapointer to float data (vertices/normals etc.).

◆ Init() [2/4]

bool OpenGl_Buffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const uint8_t * theData )

Notice that buffer object will be unbound after this call.

Parameters
[in]theComponentsNbspecifies the number of components per generic vertex attribute; must be 1, 2, 3, or 4;
[in]theElemsNbelements count;
[in]theDatapointer to uint8_t data (indices/colors etc.).

◆ Init() [3/4]

bool OpenGl_Buffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const unsigned int * theData )

Notice that buffer object will be unbound after this call.

Parameters
[in]theComponentsNbspecifies the number of components per generic vertex attribute; must be 1, 2, 3, or 4;
[in]theElemsNbelements count;
[in]theDatapointer to unsigned int data (indices etc.).

◆ Init() [4/4]

bool OpenGl_Buffer::Init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const unsigned short * theData )

Notice that buffer object will be unbound after this call.

Parameters
[in]theComponentsNbspecifies the number of components per generic vertex attribute; must be 1, 2, 3, or 4;
[in]theElemsNbelements count;
[in]theDatapointer to unsigned short data (indices etc.).

◆ init() [1/2]

bool OpenGl_Buffer::init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const void * theData,
const unsigned int theDataType )
inline

Initialize buffer with new data.

◆ init() [2/2]

virtual bool OpenGl_Buffer::init ( const occ::handle< OpenGl_Context > & theGlCtx,
const unsigned int theComponentsNb,
const int theElemsNb,
const void * theData,
const unsigned int theDataType,
const int theStride )
virtual

Initialize buffer with new data.

◆ IsValid()

bool OpenGl_Buffer::IsValid ( ) const
inline
Returns
true if current object was initialized

◆ IsVirtual()

virtual bool OpenGl_Buffer::IsVirtual ( ) const
inlinevirtual

Return TRUE if this is a virtual (for backward compatibility) VBO object.

◆ Release()

void OpenGl_Buffer::Release ( OpenGl_Context * theGlCtx)
overridevirtual

Destroy object - will release GPU memory if any.

Implements OpenGl_Resource.

Reimplemented in OpenGl_TextureBuffer.

◆ SetElemsNb()

void OpenGl_Buffer::SetElemsNb ( int theNbElems)
inline

Overrides the number of vertex attributes / number of vertexes. It is up to user specifying this number correct (e.g. below initial value)!

◆ sizeOfGlType()

static size_t OpenGl_Buffer::sizeOfGlType ( unsigned int theType)
static
Returns
size of specified GL type

◆ SubData() [1/4]

bool OpenGl_Buffer::SubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
const float * theData )

Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[in]theDatapointer to float data.

◆ SubData() [2/4]

bool OpenGl_Buffer::SubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
const uint8_t * theData )

Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[in]theDatapointer to uint8_t data.

◆ SubData() [3/4]

bool OpenGl_Buffer::SubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
const unsigned int * theData )

Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[in]theDatapointer to unsigned int data.

◆ SubData() [4/4]

bool OpenGl_Buffer::SubData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
const unsigned short * theData )

Notice that buffer object will be unbound after this call. Function replaces portion of data within this buffer object using glBufferSubData(). The buffer object should be initialized before call.

Parameters
[in]theElemFromelement id from which replace buffer data (>=0);
[in]theElemsNbelements count (theElemFrom + theElemsNb <= GetElemsNb());
[in]theDatapointer to unsigned short data.

◆ subData()

virtual bool OpenGl_Buffer::subData ( const occ::handle< OpenGl_Context > & theGlCtx,
const int theElemFrom,
const int theElemsNb,
const void * theData,
const unsigned int theDataType )
virtual

Update part of the buffer with new data.

◆ Unbind()

virtual void OpenGl_Buffer::Unbind ( const occ::handle< OpenGl_Context > & theGlCtx) const
virtual

Unbind this buffer object.

◆ UnbindBufferBase()

void OpenGl_Buffer::UnbindBufferBase ( const occ::handle< OpenGl_Context > & theGlCtx,
unsigned int theIndex )
protected

Unbinds a buffer object from an indexed buffer target. Wrapper for glBindBufferBase().

Parameters
[in]theGlCtxactive OpenGL context
[in]theIndexindex to bind

Field Documentation

◆ myBufferId

unsigned int OpenGl_Buffer::myBufferId
protected

VBO name (index)

◆ myComponentsNb

unsigned int OpenGl_Buffer::myComponentsNb
protected

Number of components per generic vertex attribute, must be 1, 2, 3, or 4.

◆ myDataType

unsigned int OpenGl_Buffer::myDataType
protected

Data type (GL_FLOAT, GL_UNSIGNED_INT, GL_UNSIGNED_BYTE etc.)

◆ myElemsNb

int OpenGl_Buffer::myElemsNb
protected

Number of vertex attributes / number of vertices.

◆ myOffset

uint8_t* OpenGl_Buffer::myOffset
protected

offset to data

◆ NO_BUFFER

const unsigned int OpenGl_Buffer::NO_BUFFER = 0
static

Helpful constants.


The documentation for this class was generated from the following file: