Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions | Protected Member Functions | Protected Attributes
Select3D_SensitiveEntity Class Referenceabstract

Abstract framework to define 3D sensitive entities. More...

#include <Select3D_SensitiveEntity.hxx>

Inheritance diagram for Select3D_SensitiveEntity:
Inheritance graph
[legend]

Public Member Functions

const occ::handle< SelectMgr_EntityOwner > & OwnerId () const
 Returns pointer to owner of the entity.
 
virtual void Set (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
 Sets owner of the entity.
 
int SensitivityFactor () const
 allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.
 
void SetSensitivityFactor (const int theNewSens)
 Allows to manage sensitivity of a particular sensitive entity.
 
virtual occ::handle< Select3D_SensitiveEntityGetConnected ()
 Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.
 
virtual bool Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult)=0
 Checks whether sensitive overlaps current selecting volume. Stores minimum depth, distance to center of geometry and closest point detected into thePickResult.
 
virtual int NbSubElements () const =0
 Returns the number of sub-entities or elements in sensitive entity. Is used to determine if entity is complex and needs to pre-build BVH at the creation of sensitive entity step or is light-weighted so the tree can be build on demand with unnoticeable delay.
 
virtual Select3D_BndBox3d BoundingBox ()=0
 Returns bounding box of a sensitive with transformation applied.
 
virtual gp_Pnt CenterOfGeometry () const =0
 Returns center of a sensitive with transformation applied.
 
virtual void BVH ()
 Builds BVH tree for a sensitive if needed.
 
virtual bool ToBuildBVH () const
 Returns TRUE if BVH tree is in invalidated state.
 
virtual void Clear ()
 Clears up all resources and memory.
 
virtual bool HasInitLocation () const
 Returns true if the shape corresponding to the entity has init location.
 
virtual gp_GTrsf InvInitLocation () const
 Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
 
const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
 Return transformation persistence.
 
virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
 Set transformation persistence.
 
const occ::handle< Graphic3d_Flipper > & Flipper () const
 Return flipper metadata describing the runtime flip of the owning group, or null.
 
virtual void SetFlippingOptions (const bool theIsEnabled, const gp_Ax2 &theRefPlane)
 Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Protected Member Functions

 Select3D_SensitiveEntity (const occ::handle< SelectMgr_EntityOwner > &theOwnerId)
 

Protected Attributes

occ::handle< SelectMgr_EntityOwnermyOwnerId
 
occ::handle< Graphic3d_TransformPersmyTrsfPers
 
occ::handle< Graphic3d_FlippermyFlipper
 
int mySFactor
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

Abstract framework to define 3D sensitive entities.

Constructor & Destructor Documentation

◆ Select3D_SensitiveEntity()

Select3D_SensitiveEntity::Select3D_SensitiveEntity ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId)
protected

Member Function Documentation

◆ BoundingBox()

virtual Select3D_BndBox3d Select3D_SensitiveEntity::BoundingBox ( )
pure virtual

◆ BVH()

virtual void Select3D_SensitiveEntity::BVH ( )
inlinevirtual

Builds BVH tree for a sensitive if needed.

Reimplemented in MeshVS_DummySensitiveEntity, Select3D_SensitiveFace, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveSet.

◆ CenterOfGeometry()

virtual gp_Pnt Select3D_SensitiveEntity::CenterOfGeometry ( ) const
pure virtual

◆ Clear()

virtual void Select3D_SensitiveEntity::Clear ( )
inlinevirtual

Clears up all resources and memory.

Reimplemented in MeshVS_DummySensitiveEntity, Select3D_SensitiveGroup, and Select3D_SensitiveSet.

◆ DumpJson()

virtual void Select3D_SensitiveEntity::DumpJson ( Standard_OStream & theOStream,
int theDepth = -1 ) const
virtual

◆ Flipper()

const occ::handle< Graphic3d_Flipper > & Select3D_SensitiveEntity::Flipper ( ) const
inline

Return flipper metadata describing the runtime flip of the owning group, or null.

◆ GetConnected()

virtual occ::handle< Select3D_SensitiveEntity > Select3D_SensitiveEntity::GetConnected ( )
inlinevirtual

Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.

Reimplemented in MeshVS_CommonSensitiveEntity, MeshVS_SensitiveMesh, MeshVS_SensitivePolyhedron, MeshVS_SensitiveQuad, Select3D_SensitiveBox, Select3D_SensitiveCircle, Select3D_SensitiveCurve, Select3D_SensitiveCylinder, Select3D_SensitiveFace, Select3D_SensitiveGroup, Select3D_SensitivePoint, Select3D_SensitivePrimitiveArray, Select3D_SensitiveSegment, Select3D_SensitiveSphere, Select3D_SensitiveTriangle, Select3D_SensitiveTriangulation, and Select3D_SensitiveWire.

◆ HasInitLocation()

virtual bool Select3D_SensitiveEntity::HasInitLocation ( ) const
inlinevirtual

Returns true if the shape corresponding to the entity has init location.

Reimplemented in MeshVS_DummySensitiveEntity, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveTriangulation.

◆ InvInitLocation()

virtual gp_GTrsf Select3D_SensitiveEntity::InvInitLocation ( ) const
inlinevirtual

Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.

Reimplemented in MeshVS_DummySensitiveEntity, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveTriangulation.

◆ Matches()

virtual bool Select3D_SensitiveEntity::Matches ( SelectBasics_SelectingVolumeManager & theMgr,
SelectBasics_PickResult & thePickResult )
pure virtual

◆ NbSubElements()

virtual int Select3D_SensitiveEntity::NbSubElements ( ) const
pure virtual

◆ OwnerId()

const occ::handle< SelectMgr_EntityOwner > & Select3D_SensitiveEntity::OwnerId ( ) const
inline

Returns pointer to owner of the entity.

◆ SensitivityFactor()

int Select3D_SensitiveEntity::SensitivityFactor ( ) const
inline

allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities.

◆ Set()

virtual void Select3D_SensitiveEntity::Set ( const occ::handle< SelectMgr_EntityOwner > & theOwnerId)
inlinevirtual

Sets owner of the entity.

Reimplemented in Select3D_SensitiveGroup, Select3D_SensitivePrimitiveArray, and Select3D_SensitiveWire.

◆ SetFlippingOptions()

virtual void Select3D_SensitiveEntity::SetFlippingOptions ( const bool theIsEnabled,
const gp_Ax2 & theRefPlane )
virtual

Set flipping options. When enabled, creates a Graphic3d_Flipper for theRefPlane; otherwise clears the flipper.

◆ SetSensitivityFactor()

void Select3D_SensitiveEntity::SetSensitivityFactor ( const int theNewSens)
inline

Allows to manage sensitivity of a particular sensitive entity.

◆ SetTransformPersistence()

virtual void Select3D_SensitiveEntity::SetTransformPersistence ( const occ::handle< Graphic3d_TransformPers > & theTrsfPers)
inlinevirtual

Set transformation persistence.

◆ ToBuildBVH()

virtual bool Select3D_SensitiveEntity::ToBuildBVH ( ) const
inlinevirtual

◆ TransformPersistence()

const occ::handle< Graphic3d_TransformPers > & Select3D_SensitiveEntity::TransformPersistence ( ) const
inline

Return transformation persistence.

Field Documentation

◆ myFlipper

occ::handle<Graphic3d_Flipper> Select3D_SensitiveEntity::myFlipper
protected

◆ myOwnerId

occ::handle<SelectMgr_EntityOwner> Select3D_SensitiveEntity::myOwnerId
protected

◆ mySFactor

int Select3D_SensitiveEntity::mySFactor
protected

◆ myTrsfPers

occ::handle<Graphic3d_TransformPers> Select3D_SensitiveEntity::myTrsfPers
protected

The documentation for this class was generated from the following file: