Auxiliary structure to define selection primitive (point or box) In case of point selection min and max points are identical.
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#include <SelectMgr_RectangularFrustum.hxx>
Auxiliary structure to define selection primitive (point or box) In case of point selection min and max points are identical.
◆ SelectionRectangle()
| SelectMgr_RectangularFrustum::SelectionRectangle::SelectionRectangle |
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◆ MaxPnt()
| const gp_Pnt2d & SelectMgr_RectangularFrustum::SelectionRectangle::MaxPnt |
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const |
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◆ MinPnt()
| const gp_Pnt2d & SelectMgr_RectangularFrustum::SelectionRectangle::MinPnt |
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const |
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inline |
◆ MousePos()
| const gp_Pnt2d & SelectMgr_RectangularFrustum::SelectionRectangle::MousePos |
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const |
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◆ SetMaxPnt()
| void SelectMgr_RectangularFrustum::SelectionRectangle::SetMaxPnt |
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const gp_Pnt2d & | theMaxPnt | ) |
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◆ SetMinPnt()
| void SelectMgr_RectangularFrustum::SelectionRectangle::SetMinPnt |
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const gp_Pnt2d & | theMinPnt | ) |
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◆ SetMousePos()
| void SelectMgr_RectangularFrustum::SelectionRectangle::SetMousePos |
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const gp_Pnt2d & | thePos | ) |
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inline |
The documentation for this struct was generated from the following file: