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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_AIS_Axis.hxx>#include <Handle_Geom_Line.hxx>#include <Handle_Geom_Axis2Placement.hxx>#include <gp_Pnt.hxx>#include <AIS_TypeOfAxis.hxx>#include <Standard_Boolean.hxx>#include <gp_Dir.hxx>#include <Standard_Real.hxx>#include <Standard_CString.hxx>#include <Handle_Prs3d_LineAspect.hxx>#include <AIS_InteractiveObject.hxx>#include <Handle_Geom_Axis1Placement.hxx>#include <Standard_Integer.hxx>#include <PrsMgr_PresentationManager3d.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <Handle_Prs3d_Projector.hxx>#include <Handle_Geom_Transformation.hxx>#include <SelectMgr_Selection.hxx>#include <AIS_KindOfInteractive.hxx>#include <Quantity_NameOfColor.hxx>#include <AIS_Axis.lxx>Data Structures | |
| class | AIS_Axis |
| Locates the x, y and z axes in an Interactive Object. These are used to orient it correctly in presentations from different viewpoints, or to construct a revolved shape, for example, from one of the axes. Conversely, an axis can be created to build a revolved shape and then situated relative to one of the axes of the view. More... | |
1.8.5