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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_GeomFill_LocationLaw.hxx>#include <MMgt_TShared.hxx>#include <Handle_Adaptor3d_HCurve.hxx>#include <Standard_Boolean.hxx>#include <Standard_Real.hxx>#include <Standard_Integer.hxx>#include <GeomFill_PipeError.hxx>#include <GeomAbs_Shape.hxx>Data Structures | |
| class | GeomFill_LocationLaw |
| To define location law in Sweeping location is – defined by an Matrix M and an Vector V, and transform an point P in MP+V. More... | |
1.8.5