Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_TextureMap.hxx>
#include <Graphic3d_MaterialAspect.hxx>
#include <Standard_Integer.hxx>
#include <Standard_ShortReal.hxx>
#include <Graphic3d_ShaderProgram.hxx>
#include <Aspect_AspectFillArea.hxx>
#include <Aspect_InteriorStyle.hxx>
#include <Aspect_TypeOfLine.hxx>
#include <Standard_Real.hxx>
Data Structures | |
class | Graphic3d_AspectFillArea3d |
This class permits the creation and updating of a graphic attribute context for opaque 3d primitives (polygons, triangles, quadrilaterals) Keywords: Face, FillArea, Triangle, Quadrangle, Polygon, TriangleMesh, QuadrangleMesh, Edge, Border, Interior, Color, Type, Width, Style, Hatch, Material, BackFaceRemoval, DistinguishMode. More... | |