Open CASCADE Technology
6.9.0
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#include <TColStd_HArray1OfByte.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Quantity_Parameter.hxx>
#include <TCollection_AsciiString.hxx>
Data Structures | |
class | Graphic3d_MarkerImage |
This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa. More... | |