Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Integer.hxx>
#include <Aspect_TypeOfUpdate.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_MapOfObject.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <Handle_Standard_Transient.hxx>
Data Structures | |
class | Graphic3d_StructureManager |
This class allows the definition of a manager to which the graphic objects are associated. It allows them to be globally manipulated. It defines the global attributes. Keywords: Structure, Structure Manager, Update Mode, Destroy, Highlight, Visible. More... | |