Open CASCADE Technology
6.9.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Handle_Interface_GTool.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Handle_Interface_Protocol.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Standard_Transient.hxx>
#include <Handle_Interface_InterfaceModel.hxx>
#include <Standard_CString.hxx>
Data Structures | |
class | Interface_Category |
This class manages categories A category is defined by a name and a number, and can be seen as a way of rough classification, i.e. less precise than a cdl type. Hence, it is possible to dispatch every entity in about a dozen of categories, twenty is a reasonable maximum. More... | |