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Open CASCADE Technology
6.9.0
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#include <MMgt_TShared.hxx>#include <Standard_DefineHandle.hxx>#include <TColStd_Array2OfReal.hxx>#include <NCollection_List.hxx>#include <Quantity_NameOfColor.hxx>#include <Aspect_FillMethod.hxx>#include <Aspect_GradientFillMethod.hxx>#include <Aspect_TypeOfTriedronPosition.hxx>#include <Aspect_CLayer2d.hxx>#include <InterfaceGraphic_Graphic3d.hxx>#include <InterfaceGraphic_Visual3d.hxx>#include <Graphic3d_CView.hxx>#include <Graphic3d_GraduatedTrihedron.hxx>#include <Graphic3d_SequenceOfHClipPlane.hxx>#include <Graphic3d_ZLayerSettings.hxx>#include <Visual3d_TypeOfSurfaceDetail.hxx>#include <Visual3d_TypeOfModel.hxx>#include <OpenGl_AspectFace.hxx>#include <OpenGl_BackgroundArray.hxx>#include <OpenGl_BVHTreeSelector.hxx>#include <OpenGl_LayerList.hxx>#include <OpenGl_Light.hxx>#include <OpenGl_LineAttributes.hxx>#include <OpenGl_Trihedron.hxx>#include <OpenGl_GraduatedTrihedron.hxx>#include <Handle_OpenGl_Context.hxx>#include <Handle_OpenGl_GraphicDriver.hxx>#include <Handle_OpenGl_Workspace.hxx>#include <Handle_OpenGl_View.hxx>#include <Handle_OpenGl_Texture.hxx>Data Structures | |
| struct | OPENGL_ZCLIP |
| struct | OPENGL_FOG |
| class | OpenGl_View |
| class | OpenGl_View::ShaderSource |
| Tool class for management of shader sources. More... | |
| struct | OpenGl_View::RaytracingParams |
| Compile-time ray-tracing parameters. More... | |
| struct | OpenGl_View::StructState |
| Describes state of OpenGL structure. More... | |
1.8.5