Open CASCADE Technology  6.9.0
Data Structures

Visual3d_ContextView.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_ShortReal.hxx>
#include <Visual3d_TypeOfModel.hxx>
#include <Visual3d_TypeOfVisualization.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <Visual3d_TypeOfSurfaceDetail.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Standard_Real.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Visual3d_HSequenceOfLight.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Visual3d_ContextView
 This class manages the creation and update of a visualization context for one view in the viewer. A context is defined by : Antialiasing. ZClipping. Depth-cueing. The type of visualization. The light sources. More...