Open CASCADE Technology  6.9.0
Data Structures

Voxel_FastConverter.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TopoDS_Shape.hxx>
#include <Standard_Address.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Byte.hxx>

Data Structures

class  Voxel_FastConverter
 Converts a shape to voxel representation. It does it fast, but with less precision. Also, it doesn't fill-in volumic part of the shape. More...