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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Vrml_Normal.hxx>#include <Handle_TColgp_HArray1OfVec.hxx>#include <MMgt_TShared.hxx>#include <Standard_OStream.hxx>Data Structures | |
| class | Vrml_Normal |
| defines a Normal node of VRML specifying properties of geometry and its appearance. This node defines a set of 3D surface normal vectors to be used by vertex-based shape nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This node does not produce a visible result during rendering; it simply replaces the current normals in the rendering state for subsequent nodes to use. This node contains one multiple-valued field that contains the normal vectors. More... | |
1.8.5