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Open CASCADE Technology
6.9.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Macro.hxx>#include <gp_Vec.hxx>#include <Vrml_SFRotation.hxx>#include <Standard_Real.hxx>#include <Standard_OStream.hxx>Data Structures | |
| class | Vrml_PerspectiveCamera |
| specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. More... | |
1.8.5