Open CASCADE Technology  6.9.1
Data Structures
Interface_Category.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Handle_Interface_GTool.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Handle_Interface_Protocol.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Standard_Transient.hxx>
#include <Handle_Interface_InterfaceModel.hxx>
#include <Standard_CString.hxx>

Data Structures

class  Interface_Category
 This class manages categories A category is defined by a name and a number, and can be seen as a way of rough classification, i.e. less precise than a cdl type. Hence, it is possible to dispatch every entity in about a dozen of categories, twenty is a reasonable maximum. More...