| Open CASCADE Technology
    6.9.1
    | 
#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_MeshVS_MeshPrsBuilder.hxx>#include <MeshVS_PrsBuilder.hxx>#include <Handle_MeshVS_Mesh.hxx>#include <MeshVS_DisplayModeFlags.hxx>#include <Handle_MeshVS_DataSource.hxx>#include <Standard_Integer.hxx>#include <MeshVS_BuilderPriority.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <TColStd_PackedMapOfInteger.hxx>#include <Standard_Boolean.hxx>#include <Handle_Graphic3d_ArrayOfSegments.hxx>#include <Standard_Real.hxx>#include <Handle_Graphic3d_ArrayOfTriangles.hxx>#include <Handle_MeshVS_HArray1OfSequenceOfInteger.hxx>#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>#include <Handle_Graphic3d_AspectFillArea3d.hxx>#include <Handle_Graphic3d_AspectLine3d.hxx>| Data Structures | |
| class | MeshVS_MeshPrsBuilder | 
| This class provides methods to compute base mesh presentation.  More... | |
 1.8.10
 1.8.10