| Open CASCADE Technology
    6.9.1
    | 
#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_Prs3d_IsoAspect.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Handle_Prs3d_LineAspect.hxx>#include <Handle_Prs3d_TextAspect.hxx>#include <Handle_Prs3d_ShadingAspect.hxx>#include <Quantity_Length.hxx>#include <Aspect_TypeOfDeflection.hxx>#include <Standard_Real.hxx>#include <Handle_Prs3d_PointAspect.hxx>#include <Prs3d_VertexDrawMode.hxx>#include <Handle_Prs3d_PlaneAspect.hxx>#include <Handle_Prs3d_ArrowAspect.hxx>#include <Handle_Prs3d_DatumAspect.hxx>#include <Handle_Prs3d_DimensionAspect.hxx>#include <Prs3d_DimensionUnits.hxx>#include <Prs3d_TypeOfHLR.hxx>#include <MMgt_TShared.hxx>| Data Structures | |
| class | Prs3d_Drawer | 
| A graphic attribute manager which governs how objects such as color, width, line thickness and deflection are displayed. A drawer includes an instance of the Aspect classes with particular default values.  More... | |
 1.8.10
 1.8.10