| 
    Open CASCADE Technology
    6.9.1
    
   | 
 
#include <Standard.hxx>#include <Standard_DefineHandle.hxx>#include <Handle_PrsMgr_PresentationManager.hxx>#include <Handle_Visual3d_ViewManager.hxx>#include <Standard_Integer.hxx>#include <PrsMgr_ListOfPresentations.hxx>#include <Handle_V3d_View.hxx>#include <Quantity_Color.hxx>#include <MMgt_TShared.hxx>#include <Handle_PrsMgr_PresentableObject.hxx>#include <Standard_Boolean.hxx>#include <Handle_Prs3d_Presentation.hxx>#include <Quantity_NameOfColor.hxx>#include <Handle_Geom_Transformation.hxx>#include <Handle_Graphic3d_StructureManager.hxx>#include <Graphic3d_NameOfMaterial.hxx>#include <Handle_Prs3d_ShadingAspect.hxx>#include <Handle_PrsMgr_Presentation.hxx>#include <PrsMgr_PresentationManager.lxx>Data Structures | |
| class | PrsMgr_PresentationManager | 
| A framework to manage 3D displays, graphic entities and their updates. Used in the AIS package (Application Interactive Services), to enable the advanced user to define the default display mode of a new interactive object which extends the list of signatures and types. Definition of new display types is handled by calling the presentation algorithms provided by the StdPrs package.  More... | |
 1.8.10