Open CASCADE Technology
7.0.0
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#include <Bnd_Box.hxx>
#include <BVH_Box.hxx>
#include <Graphic3d_TransformUtils.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <NCollection_Mat4.hxx>
#include <NCollection_Vec4.hxx>
Data Structures | |
class | Graphic3d_TransformPers |
Class for keeping and computing transformation persistence. More... | |