Open CASCADE Technology
7.0.0
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Capping surface rendering algorithm. More...
#include <OpenGl_CappingAlgo.hxx>
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static void | RenderCapping (const Handle< OpenGl_Workspace > &theWorkspace, const OpenGl_Structure &theStructure) |
Draw capping surfaces by OpenGl for the clipping planes enabled in current context state. Depth buffer must be generated for the passed groups. More... | |
static void | RenderPlane (const Handle< OpenGl_Workspace > &theWorkspace, const Handle< Graphic3d_ClipPlane > &thePlane) |
Render infinite capping plane. More... | |
Capping surface rendering algorithm.
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Render infinite capping plane.
theWorkspace | [in] the GL workspace, context state. |
thePlane | [in] the graphical plane, for which the capping surface is rendered. |