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Open CASCADE Technology
7.0.0
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Instancing is available on OpenGL 3.0+ hardware. More...
#include <OpenGl_ArbIns.hxx>

Additional Inherited Members | |
Protected Types inherited from OpenGl_GlFunctions | |
| typedef int(* | glXSwapIntervalEXT_t) () |
| typedef int(* | glXSwapIntervalSGI_t) (int theInterval) |
Protected Attributes inherited from OpenGl_GlFunctions | |
| PFNGLBLENDCOLORPROC | glBlendColor |
| PFNGLBLENDEQUATIONPROC | glBlendEquation |
| PFNGLDRAWRANGEELEMENTSPROC | glDrawRangeElements |
| PFNGLTEXIMAGE3DPROC | glTexImage3D |
| PFNGLTEXSUBIMAGE3DPROC | glTexSubImage3D |
| PFNGLCOPYTEXSUBIMAGE3DPROC | glCopyTexSubImage3D |
| PFNGLACTIVETEXTUREPROC | glActiveTexture |
| PFNGLSAMPLECOVERAGEPROC | glSampleCoverage |
| PFNGLCOMPRESSEDTEXIMAGE3DPROC | glCompressedTexImage3D |
| PFNGLCOMPRESSEDTEXIMAGE2DPROC | glCompressedTexImage2D |
| PFNGLCOMPRESSEDTEXIMAGE1DPROC | glCompressedTexImage1D |
| PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC | glCompressedTexSubImage3D |
| PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC | glCompressedTexSubImage2D |
| PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC | glCompressedTexSubImage1D |
| PFNGLGETCOMPRESSEDTEXIMAGEPROC | glGetCompressedTexImage |
| PFNGLCLIENTACTIVETEXTUREPROC | glClientActiveTexture |
| PFNGLMULTITEXCOORD1DPROC | glMultiTexCoord1d |
| PFNGLMULTITEXCOORD1DVPROC | glMultiTexCoord1dv |
| PFNGLMULTITEXCOORD1FPROC | glMultiTexCoord1f |
| PFNGLMULTITEXCOORD1FVPROC | glMultiTexCoord1fv |
| PFNGLMULTITEXCOORD1IPROC | glMultiTexCoord1i |
| PFNGLMULTITEXCOORD1IVPROC | glMultiTexCoord1iv |
| PFNGLMULTITEXCOORD1SPROC | glMultiTexCoord1s |
| PFNGLMULTITEXCOORD1SVPROC | glMultiTexCoord1sv |
| PFNGLMULTITEXCOORD2DPROC | glMultiTexCoord2d |
| PFNGLMULTITEXCOORD2DVPROC | glMultiTexCoord2dv |
| PFNGLMULTITEXCOORD2FPROC | glMultiTexCoord2f |
| PFNGLMULTITEXCOORD2FVPROC | glMultiTexCoord2fv |
| PFNGLMULTITEXCOORD2IPROC | glMultiTexCoord2i |
| PFNGLMULTITEXCOORD2IVPROC | glMultiTexCoord2iv |
| PFNGLMULTITEXCOORD2SPROC | glMultiTexCoord2s |
| PFNGLMULTITEXCOORD2SVPROC | glMultiTexCoord2sv |
| PFNGLMULTITEXCOORD3DPROC | glMultiTexCoord3d |
| PFNGLMULTITEXCOORD3DVPROC | glMultiTexCoord3dv |
| PFNGLMULTITEXCOORD3FPROC | glMultiTexCoord3f |
| PFNGLMULTITEXCOORD3FVPROC | glMultiTexCoord3fv |
| PFNGLMULTITEXCOORD3IPROC | glMultiTexCoord3i |
| PFNGLMULTITEXCOORD3IVPROC | glMultiTexCoord3iv |
| PFNGLMULTITEXCOORD3SPROC | glMultiTexCoord3s |
| PFNGLMULTITEXCOORD3SVPROC | glMultiTexCoord3sv |
| PFNGLMULTITEXCOORD4DPROC | glMultiTexCoord4d |
| PFNGLMULTITEXCOORD4DVPROC | glMultiTexCoord4dv |
| PFNGLMULTITEXCOORD4FPROC | glMultiTexCoord4f |
| PFNGLMULTITEXCOORD4FVPROC | glMultiTexCoord4fv |
| PFNGLMULTITEXCOORD4IPROC | glMultiTexCoord4i |
| PFNGLMULTITEXCOORD4IVPROC | glMultiTexCoord4iv |
| PFNGLMULTITEXCOORD4SPROC | glMultiTexCoord4s |
| PFNGLMULTITEXCOORD4SVPROC | glMultiTexCoord4sv |
| PFNGLLOADTRANSPOSEMATRIXFPROC | glLoadTransposeMatrixf |
| PFNGLLOADTRANSPOSEMATRIXDPROC | glLoadTransposeMatrixd |
| PFNGLMULTTRANSPOSEMATRIXFPROC | glMultTransposeMatrixf |
| PFNGLMULTTRANSPOSEMATRIXDPROC | glMultTransposeMatrixd |
| PFNGLBLENDFUNCSEPARATEPROC | glBlendFuncSeparate |
| PFNGLMULTIDRAWARRAYSPROC | glMultiDrawArrays |
| PFNGLMULTIDRAWELEMENTSPROC | glMultiDrawElements |
| PFNGLPOINTPARAMETERFPROC | glPointParameterf |
| PFNGLPOINTPARAMETERFVPROC | glPointParameterfv |
| PFNGLPOINTPARAMETERIPROC | glPointParameteri |
| PFNGLPOINTPARAMETERIVPROC | glPointParameteriv |
| PFNGLGENQUERIESPROC | glGenQueries |
| PFNGLDELETEQUERIESPROC | glDeleteQueries |
| PFNGLISQUERYPROC | glIsQuery |
| PFNGLBEGINQUERYPROC | glBeginQuery |
| PFNGLENDQUERYPROC | glEndQuery |
| PFNGLGETQUERYIVPROC | glGetQueryiv |
| PFNGLGETQUERYOBJECTIVPROC | glGetQueryObjectiv |
| PFNGLGETQUERYOBJECTUIVPROC | glGetQueryObjectuiv |
| PFNGLBINDBUFFERPROC | glBindBuffer |
| PFNGLDELETEBUFFERSPROC | glDeleteBuffers |
| PFNGLGENBUFFERSPROC | glGenBuffers |
| PFNGLISBUFFERPROC | glIsBuffer |
| PFNGLBUFFERDATAPROC | glBufferData |
| PFNGLBUFFERSUBDATAPROC | glBufferSubData |
| PFNGLGETBUFFERSUBDATAPROC | glGetBufferSubData |
| PFNGLMAPBUFFERPROC | glMapBuffer |
| PFNGLUNMAPBUFFERPROC | glUnmapBuffer |
| PFNGLGETBUFFERPARAMETERIVPROC | glGetBufferParameteriv |
| PFNGLGETBUFFERPOINTERVPROC | glGetBufferPointerv |
| PFNGLBLENDEQUATIONSEPARATEPROC | glBlendEquationSeparate |
| PFNGLDRAWBUFFERSPROC | glDrawBuffers |
| PFNGLSTENCILOPSEPARATEPROC | glStencilOpSeparate |
| PFNGLSTENCILFUNCSEPARATEPROC | glStencilFuncSeparate |
| PFNGLSTENCILMASKSEPARATEPROC | glStencilMaskSeparate |
| PFNGLATTACHSHADERPROC | glAttachShader |
| PFNGLBINDATTRIBLOCATIONPROC | glBindAttribLocation |
| PFNGLCOMPILESHADERPROC | glCompileShader |
| PFNGLCREATEPROGRAMPROC | glCreateProgram |
| PFNGLCREATESHADERPROC | glCreateShader |
| PFNGLDELETEPROGRAMPROC | glDeleteProgram |
| PFNGLDELETESHADERPROC | glDeleteShader |
| PFNGLDETACHSHADERPROC | glDetachShader |
| PFNGLDISABLEVERTEXATTRIBARRAYPROC | glDisableVertexAttribArray |
| PFNGLENABLEVERTEXATTRIBARRAYPROC | glEnableVertexAttribArray |
| PFNGLGETACTIVEATTRIBPROC | glGetActiveAttrib |
| PFNGLGETACTIVEUNIFORMPROC | glGetActiveUniform |
| PFNGLGETATTACHEDSHADERSPROC | glGetAttachedShaders |
| PFNGLGETATTRIBLOCATIONPROC | glGetAttribLocation |
| PFNGLGETPROGRAMIVPROC | glGetProgramiv |
| PFNGLGETPROGRAMINFOLOGPROC | glGetProgramInfoLog |
| PFNGLGETSHADERIVPROC | glGetShaderiv |
| PFNGLGETSHADERINFOLOGPROC | glGetShaderInfoLog |
| PFNGLGETSHADERSOURCEPROC | glGetShaderSource |
| PFNGLGETUNIFORMLOCATIONPROC | glGetUniformLocation |
| PFNGLGETUNIFORMFVPROC | glGetUniformfv |
| PFNGLGETUNIFORMIVPROC | glGetUniformiv |
| PFNGLGETVERTEXATTRIBDVPROC | glGetVertexAttribdv |
| PFNGLGETVERTEXATTRIBFVPROC | glGetVertexAttribfv |
| PFNGLGETVERTEXATTRIBIVPROC | glGetVertexAttribiv |
| PFNGLGETVERTEXATTRIBPOINTERVPROC | glGetVertexAttribPointerv |
| PFNGLISPROGRAMPROC | glIsProgram |
| PFNGLISSHADERPROC | glIsShader |
| PFNGLLINKPROGRAMPROC | glLinkProgram |
| PFNGLSHADERSOURCEPROC | glShaderSource |
| PFNGLUSEPROGRAMPROC | glUseProgram |
| PFNGLUNIFORM1FPROC | glUniform1f |
| PFNGLUNIFORM2FPROC | glUniform2f |
| PFNGLUNIFORM3FPROC | glUniform3f |
| PFNGLUNIFORM4FPROC | glUniform4f |
| PFNGLUNIFORM1IPROC | glUniform1i |
| PFNGLUNIFORM2IPROC | glUniform2i |
| PFNGLUNIFORM3IPROC | glUniform3i |
| PFNGLUNIFORM4IPROC | glUniform4i |
| PFNGLUNIFORM1FVPROC | glUniform1fv |
| PFNGLUNIFORM2FVPROC | glUniform2fv |
| PFNGLUNIFORM3FVPROC | glUniform3fv |
| PFNGLUNIFORM4FVPROC | glUniform4fv |
| PFNGLUNIFORM1IVPROC | glUniform1iv |
| PFNGLUNIFORM2IVPROC | glUniform2iv |
| PFNGLUNIFORM3IVPROC | glUniform3iv |
| PFNGLUNIFORM4IVPROC | glUniform4iv |
| PFNGLUNIFORMMATRIX2FVPROC | glUniformMatrix2fv |
| PFNGLUNIFORMMATRIX3FVPROC | glUniformMatrix3fv |
| PFNGLUNIFORMMATRIX4FVPROC | glUniformMatrix4fv |
| PFNGLVALIDATEPROGRAMPROC | glValidateProgram |
| PFNGLVERTEXATTRIB1DPROC | glVertexAttrib1d |
| PFNGLVERTEXATTRIB1DVPROC | glVertexAttrib1dv |
| PFNGLVERTEXATTRIB1FPROC | glVertexAttrib1f |
| PFNGLVERTEXATTRIB1FVPROC | glVertexAttrib1fv |
| PFNGLVERTEXATTRIB1SPROC | glVertexAttrib1s |
| PFNGLVERTEXATTRIB1SVPROC | glVertexAttrib1sv |
| PFNGLVERTEXATTRIB2DPROC | glVertexAttrib2d |
| PFNGLVERTEXATTRIB2DVPROC | glVertexAttrib2dv |
| PFNGLVERTEXATTRIB2FPROC | glVertexAttrib2f |
| PFNGLVERTEXATTRIB2FVPROC | glVertexAttrib2fv |
| PFNGLVERTEXATTRIB2SPROC | glVertexAttrib2s |
| PFNGLVERTEXATTRIB2SVPROC | glVertexAttrib2sv |
| PFNGLVERTEXATTRIB3DPROC | glVertexAttrib3d |
| PFNGLVERTEXATTRIB3DVPROC | glVertexAttrib3dv |
| PFNGLVERTEXATTRIB3FPROC | glVertexAttrib3f |
| PFNGLVERTEXATTRIB3FVPROC | glVertexAttrib3fv |
| PFNGLVERTEXATTRIB3SPROC | glVertexAttrib3s |
| PFNGLVERTEXATTRIB3SVPROC | glVertexAttrib3sv |
| PFNGLVERTEXATTRIB4NBVPROC | glVertexAttrib4Nbv |
| PFNGLVERTEXATTRIB4NIVPROC | glVertexAttrib4Niv |
| PFNGLVERTEXATTRIB4NSVPROC | glVertexAttrib4Nsv |
| PFNGLVERTEXATTRIB4NUBPROC | glVertexAttrib4Nub |
| PFNGLVERTEXATTRIB4NUBVPROC | glVertexAttrib4Nubv |
| PFNGLVERTEXATTRIB4NUIVPROC | glVertexAttrib4Nuiv |
| PFNGLVERTEXATTRIB4NUSVPROC | glVertexAttrib4Nusv |
| PFNGLVERTEXATTRIB4BVPROC | glVertexAttrib4bv |
| PFNGLVERTEXATTRIB4DPROC | glVertexAttrib4d |
| PFNGLVERTEXATTRIB4DVPROC | glVertexAttrib4dv |
| PFNGLVERTEXATTRIB4FPROC | glVertexAttrib4f |
| PFNGLVERTEXATTRIB4FVPROC | glVertexAttrib4fv |
| PFNGLVERTEXATTRIB4IVPROC | glVertexAttrib4iv |
| PFNGLVERTEXATTRIB4SPROC | glVertexAttrib4s |
| PFNGLVERTEXATTRIB4SVPROC | glVertexAttrib4sv |
| PFNGLVERTEXATTRIB4UBVPROC | glVertexAttrib4ubv |
| PFNGLVERTEXATTRIB4UIVPROC | glVertexAttrib4uiv |
| PFNGLVERTEXATTRIB4USVPROC | glVertexAttrib4usv |
| PFNGLVERTEXATTRIBPOINTERPROC | glVertexAttribPointer |
| PFNGLUNIFORMMATRIX2X3FVPROC | glUniformMatrix2x3fv |
| PFNGLUNIFORMMATRIX3X2FVPROC | glUniformMatrix3x2fv |
| PFNGLUNIFORMMATRIX2X4FVPROC | glUniformMatrix2x4fv |
| PFNGLUNIFORMMATRIX4X2FVPROC | glUniformMatrix4x2fv |
| PFNGLUNIFORMMATRIX3X4FVPROC | glUniformMatrix3x4fv |
| PFNGLUNIFORMMATRIX4X3FVPROC | glUniformMatrix4x3fv |
| PFNGLISRENDERBUFFERPROC | glIsRenderbuffer |
| PFNGLBINDRENDERBUFFERPROC | glBindRenderbuffer |
| PFNGLDELETERENDERBUFFERSPROC | glDeleteRenderbuffers |
| PFNGLGENRENDERBUFFERSPROC | glGenRenderbuffers |
| PFNGLRENDERBUFFERSTORAGEPROC | glRenderbufferStorage |
| PFNGLGETRENDERBUFFERPARAMETERIVPROC | glGetRenderbufferParameteriv |
| PFNGLISFRAMEBUFFERPROC | glIsFramebuffer |
| PFNGLBINDFRAMEBUFFERPROC | glBindFramebuffer |
| PFNGLDELETEFRAMEBUFFERSPROC | glDeleteFramebuffers |
| PFNGLGENFRAMEBUFFERSPROC | glGenFramebuffers |
| PFNGLCHECKFRAMEBUFFERSTATUSPROC | glCheckFramebufferStatus |
| PFNGLFRAMEBUFFERTEXTURE1DPROC | glFramebufferTexture1D |
| PFNGLFRAMEBUFFERTEXTURE2DPROC | glFramebufferTexture2D |
| PFNGLFRAMEBUFFERTEXTURE3DPROC | glFramebufferTexture3D |
| PFNGLFRAMEBUFFERRENDERBUFFERPROC | glFramebufferRenderbuffer |
| PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC | glGetFramebufferAttachmentParameteriv |
| PFNGLGENERATEMIPMAPPROC | glGenerateMipmap |
| PFNGLBLITFRAMEBUFFERPROC | glBlitFramebuffer |
| PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC | glRenderbufferStorageMultisample |
| PFNGLFRAMEBUFFERTEXTURELAYERPROC | glFramebufferTextureLayer |
| PFNGLBINDVERTEXARRAYPROC | glBindVertexArray |
| PFNGLDELETEVERTEXARRAYSPROC | glDeleteVertexArrays |
| PFNGLGENVERTEXARRAYSPROC | glGenVertexArrays |
| PFNGLISVERTEXARRAYPROC | glIsVertexArray |
| PFNGLMAPBUFFERRANGEPROC | glMapBufferRange |
| PFNGLFLUSHMAPPEDBUFFERRANGEPROC | glFlushMappedBufferRange |
| PFNGLCOLORMASKIPROC | glColorMaski |
| PFNGLGETBOOLEANI_VPROC | glGetBooleani_v |
| PFNGLGETINTEGERI_VPROC | glGetIntegeri_v |
| PFNGLENABLEIPROC | glEnablei |
| PFNGLDISABLEIPROC | glDisablei |
| PFNGLISENABLEDIPROC | glIsEnabledi |
| PFNGLBEGINTRANSFORMFEEDBACKPROC | glBeginTransformFeedback |
| PFNGLENDTRANSFORMFEEDBACKPROC | glEndTransformFeedback |
| PFNGLBINDBUFFERRANGEPROC | glBindBufferRange |
| PFNGLBINDBUFFERBASEPROC | glBindBufferBase |
| PFNGLTRANSFORMFEEDBACKVARYINGSPROC | glTransformFeedbackVaryings |
| PFNGLGETTRANSFORMFEEDBACKVARYINGPROC | glGetTransformFeedbackVarying |
| PFNGLCLAMPCOLORPROC | glClampColor |
| PFNGLBEGINCONDITIONALRENDERPROC | glBeginConditionalRender |
| PFNGLENDCONDITIONALRENDERPROC | glEndConditionalRender |
| PFNGLVERTEXATTRIBIPOINTERPROC | glVertexAttribIPointer |
| PFNGLGETVERTEXATTRIBIIVPROC | glGetVertexAttribIiv |
| PFNGLGETVERTEXATTRIBIUIVPROC | glGetVertexAttribIuiv |
| PFNGLVERTEXATTRIBI1IPROC | glVertexAttribI1i |
| PFNGLVERTEXATTRIBI2IPROC | glVertexAttribI2i |
| PFNGLVERTEXATTRIBI3IPROC | glVertexAttribI3i |
| PFNGLVERTEXATTRIBI4IPROC | glVertexAttribI4i |
| PFNGLVERTEXATTRIBI1UIPROC | glVertexAttribI1ui |
| PFNGLVERTEXATTRIBI2UIPROC | glVertexAttribI2ui |
| PFNGLVERTEXATTRIBI3UIPROC | glVertexAttribI3ui |
| PFNGLVERTEXATTRIBI4UIPROC | glVertexAttribI4ui |
| PFNGLVERTEXATTRIBI1IVPROC | glVertexAttribI1iv |
| PFNGLVERTEXATTRIBI2IVPROC | glVertexAttribI2iv |
| PFNGLVERTEXATTRIBI3IVPROC | glVertexAttribI3iv |
| PFNGLVERTEXATTRIBI4IVPROC | glVertexAttribI4iv |
| PFNGLVERTEXATTRIBI1UIVPROC | glVertexAttribI1uiv |
| PFNGLVERTEXATTRIBI2UIVPROC | glVertexAttribI2uiv |
| PFNGLVERTEXATTRIBI3UIVPROC | glVertexAttribI3uiv |
| PFNGLVERTEXATTRIBI4UIVPROC | glVertexAttribI4uiv |
| PFNGLVERTEXATTRIBI4BVPROC | glVertexAttribI4bv |
| PFNGLVERTEXATTRIBI4SVPROC | glVertexAttribI4sv |
| PFNGLVERTEXATTRIBI4UBVPROC | glVertexAttribI4ubv |
| PFNGLVERTEXATTRIBI4USVPROC | glVertexAttribI4usv |
| PFNGLGETUNIFORMUIVPROC | glGetUniformuiv |
| PFNGLBINDFRAGDATALOCATIONPROC | glBindFragDataLocation |
| PFNGLGETFRAGDATALOCATIONPROC | glGetFragDataLocation |
| PFNGLUNIFORM1UIPROC | glUniform1ui |
| PFNGLUNIFORM2UIPROC | glUniform2ui |
| PFNGLUNIFORM3UIPROC | glUniform3ui |
| PFNGLUNIFORM4UIPROC | glUniform4ui |
| PFNGLUNIFORM1UIVPROC | glUniform1uiv |
| PFNGLUNIFORM2UIVPROC | glUniform2uiv |
| PFNGLUNIFORM3UIVPROC | glUniform3uiv |
| PFNGLUNIFORM4UIVPROC | glUniform4uiv |
| PFNGLTEXPARAMETERIIVPROC | glTexParameterIiv |
| PFNGLTEXPARAMETERIUIVPROC | glTexParameterIuiv |
| PFNGLGETTEXPARAMETERIIVPROC | glGetTexParameterIiv |
| PFNGLGETTEXPARAMETERIUIVPROC | glGetTexParameterIuiv |
| PFNGLCLEARBUFFERIVPROC | glClearBufferiv |
| PFNGLCLEARBUFFERUIVPROC | glClearBufferuiv |
| PFNGLCLEARBUFFERFVPROC | glClearBufferfv |
| PFNGLCLEARBUFFERFIPROC | glClearBufferfi |
| PFNGLGETSTRINGIPROC | glGetStringi |
| PFNGLGETUNIFORMINDICESPROC | glGetUniformIndices |
| PFNGLGETACTIVEUNIFORMSIVPROC | glGetActiveUniformsiv |
| PFNGLGETACTIVEUNIFORMNAMEPROC | glGetActiveUniformName |
| PFNGLGETUNIFORMBLOCKINDEXPROC | glGetUniformBlockIndex |
| PFNGLGETACTIVEUNIFORMBLOCKIVPROC | glGetActiveUniformBlockiv |
| PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC | glGetActiveUniformBlockName |
| PFNGLUNIFORMBLOCKBINDINGPROC | glUniformBlockBinding |
| PFNGLCOPYBUFFERSUBDATAPROC | glCopyBufferSubData |
| PFNGLDRAWARRAYSINSTANCEDPROC | glDrawArraysInstanced |
| PFNGLDRAWELEMENTSINSTANCEDPROC | glDrawElementsInstanced |
| PFNGLTEXBUFFERPROC | glTexBuffer |
| PFNGLPRIMITIVERESTARTINDEXPROC | glPrimitiveRestartIndex |
| PFNGLDRAWELEMENTSBASEVERTEXPROC | glDrawElementsBaseVertex |
| PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC | glDrawRangeElementsBaseVertex |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC | glDrawElementsInstancedBaseVertex |
| PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC | glMultiDrawElementsBaseVertex |
| PFNGLPROVOKINGVERTEXPROC | glProvokingVertex |
| PFNGLFENCESYNCPROC | glFenceSync |
| PFNGLISSYNCPROC | glIsSync |
| PFNGLDELETESYNCPROC | glDeleteSync |
| PFNGLCLIENTWAITSYNCPROC | glClientWaitSync |
| PFNGLWAITSYNCPROC | glWaitSync |
| PFNGLGETINTEGER64VPROC | glGetInteger64v |
| PFNGLGETSYNCIVPROC | glGetSynciv |
| PFNGLTEXIMAGE2DMULTISAMPLEPROC | glTexImage2DMultisample |
| PFNGLTEXIMAGE3DMULTISAMPLEPROC | glTexImage3DMultisample |
| PFNGLGETMULTISAMPLEFVPROC | glGetMultisamplefv |
| PFNGLSAMPLEMASKIPROC | glSampleMaski |
| PFNGLGETINTEGER64I_VPROC | glGetInteger64i_v |
| PFNGLGETBUFFERPARAMETERI64VPROC | glGetBufferParameteri64v |
| PFNGLFRAMEBUFFERTEXTUREPROC | glFramebufferTexture |
| PFNGLBINDFRAGDATALOCATIONINDEXEDPROC | glBindFragDataLocationIndexed |
| PFNGLGETFRAGDATAINDEXPROC | glGetFragDataIndex |
| PFNGLGENSAMPLERSPROC | glGenSamplers |
| PFNGLDELETESAMPLERSPROC | glDeleteSamplers |
| PFNGLISSAMPLERPROC | glIsSampler |
| PFNGLBINDSAMPLERPROC | glBindSampler |
| PFNGLSAMPLERPARAMETERIPROC | glSamplerParameteri |
| PFNGLSAMPLERPARAMETERIVPROC | glSamplerParameteriv |
| PFNGLSAMPLERPARAMETERFPROC | glSamplerParameterf |
| PFNGLSAMPLERPARAMETERFVPROC | glSamplerParameterfv |
| PFNGLSAMPLERPARAMETERIIVPROC | glSamplerParameterIiv |
| PFNGLSAMPLERPARAMETERIUIVPROC | glSamplerParameterIuiv |
| PFNGLGETSAMPLERPARAMETERIVPROC | glGetSamplerParameteriv |
| PFNGLGETSAMPLERPARAMETERIIVPROC | glGetSamplerParameterIiv |
| PFNGLGETSAMPLERPARAMETERFVPROC | glGetSamplerParameterfv |
| PFNGLGETSAMPLERPARAMETERIUIVPROC | glGetSamplerParameterIuiv |
| PFNGLQUERYCOUNTERPROC | glQueryCounter |
| PFNGLGETQUERYOBJECTI64VPROC | glGetQueryObjecti64v |
| PFNGLGETQUERYOBJECTUI64VPROC | glGetQueryObjectui64v |
| PFNGLVERTEXP2UIPROC | glVertexP2ui |
| PFNGLVERTEXP2UIVPROC | glVertexP2uiv |
| PFNGLVERTEXP3UIPROC | glVertexP3ui |
| PFNGLVERTEXP3UIVPROC | glVertexP3uiv |
| PFNGLVERTEXP4UIPROC | glVertexP4ui |
| PFNGLVERTEXP4UIVPROC | glVertexP4uiv |
| PFNGLTEXCOORDP1UIPROC | glTexCoordP1ui |
| PFNGLTEXCOORDP1UIVPROC | glTexCoordP1uiv |
| PFNGLTEXCOORDP2UIPROC | glTexCoordP2ui |
| PFNGLTEXCOORDP2UIVPROC | glTexCoordP2uiv |
| PFNGLTEXCOORDP3UIPROC | glTexCoordP3ui |
| PFNGLTEXCOORDP3UIVPROC | glTexCoordP3uiv |
| PFNGLTEXCOORDP4UIPROC | glTexCoordP4ui |
| PFNGLTEXCOORDP4UIVPROC | glTexCoordP4uiv |
| PFNGLMULTITEXCOORDP1UIPROC | glMultiTexCoordP1ui |
| PFNGLMULTITEXCOORDP1UIVPROC | glMultiTexCoordP1uiv |
| PFNGLMULTITEXCOORDP2UIPROC | glMultiTexCoordP2ui |
| PFNGLMULTITEXCOORDP2UIVPROC | glMultiTexCoordP2uiv |
| PFNGLMULTITEXCOORDP3UIPROC | glMultiTexCoordP3ui |
| PFNGLMULTITEXCOORDP3UIVPROC | glMultiTexCoordP3uiv |
| PFNGLMULTITEXCOORDP4UIPROC | glMultiTexCoordP4ui |
| PFNGLMULTITEXCOORDP4UIVPROC | glMultiTexCoordP4uiv |
| PFNGLNORMALP3UIPROC | glNormalP3ui |
| PFNGLNORMALP3UIVPROC | glNormalP3uiv |
| PFNGLCOLORP3UIPROC | glColorP3ui |
| PFNGLCOLORP3UIVPROC | glColorP3uiv |
| PFNGLCOLORP4UIPROC | glColorP4ui |
| PFNGLCOLORP4UIVPROC | glColorP4uiv |
| PFNGLSECONDARYCOLORP3UIPROC | glSecondaryColorP3ui |
| PFNGLSECONDARYCOLORP3UIVPROC | glSecondaryColorP3uiv |
| PFNGLVERTEXATTRIBP1UIPROC | glVertexAttribP1ui |
| PFNGLVERTEXATTRIBP1UIVPROC | glVertexAttribP1uiv |
| PFNGLVERTEXATTRIBP2UIPROC | glVertexAttribP2ui |
| PFNGLVERTEXATTRIBP2UIVPROC | glVertexAttribP2uiv |
| PFNGLVERTEXATTRIBP3UIPROC | glVertexAttribP3ui |
| PFNGLVERTEXATTRIBP3UIVPROC | glVertexAttribP3uiv |
| PFNGLVERTEXATTRIBP4UIPROC | glVertexAttribP4ui |
| PFNGLVERTEXATTRIBP4UIVPROC | glVertexAttribP4uiv |
| PFNGLVERTEXATTRIBDIVISORPROC | glVertexAttribDivisor |
| PFNGLDRAWARRAYSINDIRECTPROC | glDrawArraysIndirect |
| PFNGLDRAWELEMENTSINDIRECTPROC | glDrawElementsIndirect |
| PFNGLUNIFORM1DPROC | glUniform1d |
| PFNGLUNIFORM2DPROC | glUniform2d |
| PFNGLUNIFORM3DPROC | glUniform3d |
| PFNGLUNIFORM4DPROC | glUniform4d |
| PFNGLUNIFORM1DVPROC | glUniform1dv |
| PFNGLUNIFORM2DVPROC | glUniform2dv |
| PFNGLUNIFORM3DVPROC | glUniform3dv |
| PFNGLUNIFORM4DVPROC | glUniform4dv |
| PFNGLUNIFORMMATRIX2DVPROC | glUniformMatrix2dv |
| PFNGLUNIFORMMATRIX3DVPROC | glUniformMatrix3dv |
| PFNGLUNIFORMMATRIX4DVPROC | glUniformMatrix4dv |
| PFNGLUNIFORMMATRIX2X3DVPROC | glUniformMatrix2x3dv |
| PFNGLUNIFORMMATRIX2X4DVPROC | glUniformMatrix2x4dv |
| PFNGLUNIFORMMATRIX3X2DVPROC | glUniformMatrix3x2dv |
| PFNGLUNIFORMMATRIX3X4DVPROC | glUniformMatrix3x4dv |
| PFNGLUNIFORMMATRIX4X2DVPROC | glUniformMatrix4x2dv |
| PFNGLUNIFORMMATRIX4X3DVPROC | glUniformMatrix4x3dv |
| PFNGLGETUNIFORMDVPROC | glGetUniformdv |
| PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC | glGetSubroutineUniformLocation |
| PFNGLGETSUBROUTINEINDEXPROC | glGetSubroutineIndex |
| PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC | glGetActiveSubroutineUniformiv |
| PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC | glGetActiveSubroutineUniformName |
| PFNGLGETACTIVESUBROUTINENAMEPROC | glGetActiveSubroutineName |
| PFNGLUNIFORMSUBROUTINESUIVPROC | glUniformSubroutinesuiv |
| PFNGLGETUNIFORMSUBROUTINEUIVPROC | glGetUniformSubroutineuiv |
| PFNGLGETPROGRAMSTAGEIVPROC | glGetProgramStageiv |
| PFNGLPATCHPARAMETERIPROC | glPatchParameteri |
| PFNGLPATCHPARAMETERFVPROC | glPatchParameterfv |
| PFNGLBINDTRANSFORMFEEDBACKPROC | glBindTransformFeedback |
| PFNGLDELETETRANSFORMFEEDBACKSPROC | glDeleteTransformFeedbacks |
| PFNGLGENTRANSFORMFEEDBACKSPROC | glGenTransformFeedbacks |
| PFNGLISTRANSFORMFEEDBACKPROC | glIsTransformFeedback |
| PFNGLPAUSETRANSFORMFEEDBACKPROC | glPauseTransformFeedback |
| PFNGLRESUMETRANSFORMFEEDBACKPROC | glResumeTransformFeedback |
| PFNGLDRAWTRANSFORMFEEDBACKPROC | glDrawTransformFeedback |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC | glDrawTransformFeedbackStream |
| PFNGLBEGINQUERYINDEXEDPROC | glBeginQueryIndexed |
| PFNGLENDQUERYINDEXEDPROC | glEndQueryIndexed |
| PFNGLGETQUERYINDEXEDIVPROC | glGetQueryIndexediv |
| PFNGLMINSAMPLESHADINGPROC | glMinSampleShading |
| PFNGLBLENDEQUATIONIPROC | glBlendEquationi |
| PFNGLBLENDEQUATIONSEPARATEIPROC | glBlendEquationSeparatei |
| PFNGLBLENDFUNCIPROC | glBlendFunci |
| PFNGLBLENDFUNCSEPARATEIPROC | glBlendFuncSeparatei |
| PFNGLRELEASESHADERCOMPILERPROC | glReleaseShaderCompiler |
| PFNGLSHADERBINARYPROC | glShaderBinary |
| PFNGLGETSHADERPRECISIONFORMATPROC | glGetShaderPrecisionFormat |
| PFNGLDEPTHRANGEFPROC | glDepthRangef |
| PFNGLCLEARDEPTHFPROC | glClearDepthf |
| PFNGLGETPROGRAMBINARYPROC | glGetProgramBinary |
| PFNGLPROGRAMBINARYPROC | glProgramBinary |
| PFNGLPROGRAMPARAMETERIPROC | glProgramParameteri |
| PFNGLUSEPROGRAMSTAGESPROC | glUseProgramStages |
| PFNGLACTIVESHADERPROGRAMPROC | glActiveShaderProgram |
| PFNGLCREATESHADERPROGRAMVPROC | glCreateShaderProgramv |
| PFNGLBINDPROGRAMPIPELINEPROC | glBindProgramPipeline |
| PFNGLDELETEPROGRAMPIPELINESPROC | glDeleteProgramPipelines |
| PFNGLGENPROGRAMPIPELINESPROC | glGenProgramPipelines |
| PFNGLISPROGRAMPIPELINEPROC | glIsProgramPipeline |
| PFNGLGETPROGRAMPIPELINEIVPROC | glGetProgramPipelineiv |
| PFNGLPROGRAMUNIFORM1IPROC | glProgramUniform1i |
| PFNGLPROGRAMUNIFORM1IVPROC | glProgramUniform1iv |
| PFNGLPROGRAMUNIFORM1FPROC | glProgramUniform1f |
| PFNGLPROGRAMUNIFORM1FVPROC | glProgramUniform1fv |
| PFNGLPROGRAMUNIFORM1DPROC | glProgramUniform1d |
| PFNGLPROGRAMUNIFORM1DVPROC | glProgramUniform1dv |
| PFNGLPROGRAMUNIFORM1UIPROC | glProgramUniform1ui |
| PFNGLPROGRAMUNIFORM1UIVPROC | glProgramUniform1uiv |
| PFNGLPROGRAMUNIFORM2IPROC | glProgramUniform2i |
| PFNGLPROGRAMUNIFORM2IVPROC | glProgramUniform2iv |
| PFNGLPROGRAMUNIFORM2FPROC | glProgramUniform2f |
| PFNGLPROGRAMUNIFORM2FVPROC | glProgramUniform2fv |
| PFNGLPROGRAMUNIFORM2DPROC | glProgramUniform2d |
| PFNGLPROGRAMUNIFORM2DVPROC | glProgramUniform2dv |
| PFNGLPROGRAMUNIFORM2UIPROC | glProgramUniform2ui |
| PFNGLPROGRAMUNIFORM2UIVPROC | glProgramUniform2uiv |
| PFNGLPROGRAMUNIFORM3IPROC | glProgramUniform3i |
| PFNGLPROGRAMUNIFORM3IVPROC | glProgramUniform3iv |
| PFNGLPROGRAMUNIFORM3FPROC | glProgramUniform3f |
| PFNGLPROGRAMUNIFORM3FVPROC | glProgramUniform3fv |
| PFNGLPROGRAMUNIFORM3DPROC | glProgramUniform3d |
| PFNGLPROGRAMUNIFORM3DVPROC | glProgramUniform3dv |
| PFNGLPROGRAMUNIFORM3UIPROC | glProgramUniform3ui |
| PFNGLPROGRAMUNIFORM3UIVPROC | glProgramUniform3uiv |
| PFNGLPROGRAMUNIFORM4IPROC | glProgramUniform4i |
| PFNGLPROGRAMUNIFORM4IVPROC | glProgramUniform4iv |
| PFNGLPROGRAMUNIFORM4FPROC | glProgramUniform4f |
| PFNGLPROGRAMUNIFORM4FVPROC | glProgramUniform4fv |
| PFNGLPROGRAMUNIFORM4DPROC | glProgramUniform4d |
| PFNGLPROGRAMUNIFORM4DVPROC | glProgramUniform4dv |
| PFNGLPROGRAMUNIFORM4UIPROC | glProgramUniform4ui |
| PFNGLPROGRAMUNIFORM4UIVPROC | glProgramUniform4uiv |
| PFNGLPROGRAMUNIFORMMATRIX2FVPROC | glProgramUniformMatrix2fv |
| PFNGLPROGRAMUNIFORMMATRIX3FVPROC | glProgramUniformMatrix3fv |
| PFNGLPROGRAMUNIFORMMATRIX4FVPROC | glProgramUniformMatrix4fv |
| PFNGLPROGRAMUNIFORMMATRIX2DVPROC | glProgramUniformMatrix2dv |
| PFNGLPROGRAMUNIFORMMATRIX3DVPROC | glProgramUniformMatrix3dv |
| PFNGLPROGRAMUNIFORMMATRIX4DVPROC | glProgramUniformMatrix4dv |
| PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC | glProgramUniformMatrix2x3fv |
| PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC | glProgramUniformMatrix3x2fv |
| PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC | glProgramUniformMatrix2x4fv |
| PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC | glProgramUniformMatrix4x2fv |
| PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC | glProgramUniformMatrix3x4fv |
| PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC | glProgramUniformMatrix4x3fv |
| PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC | glProgramUniformMatrix2x3dv |
| PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC | glProgramUniformMatrix3x2dv |
| PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC | glProgramUniformMatrix2x4dv |
| PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC | glProgramUniformMatrix4x2dv |
| PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC | glProgramUniformMatrix3x4dv |
| PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC | glProgramUniformMatrix4x3dv |
| PFNGLVALIDATEPROGRAMPIPELINEPROC | glValidateProgramPipeline |
| PFNGLGETPROGRAMPIPELINEINFOLOGPROC | glGetProgramPipelineInfoLog |
| PFNGLVERTEXATTRIBL1DPROC | glVertexAttribL1d |
| PFNGLVERTEXATTRIBL2DPROC | glVertexAttribL2d |
| PFNGLVERTEXATTRIBL3DPROC | glVertexAttribL3d |
| PFNGLVERTEXATTRIBL4DPROC | glVertexAttribL4d |
| PFNGLVERTEXATTRIBL1DVPROC | glVertexAttribL1dv |
| PFNGLVERTEXATTRIBL2DVPROC | glVertexAttribL2dv |
| PFNGLVERTEXATTRIBL3DVPROC | glVertexAttribL3dv |
| PFNGLVERTEXATTRIBL4DVPROC | glVertexAttribL4dv |
| PFNGLVERTEXATTRIBLPOINTERPROC | glVertexAttribLPointer |
| PFNGLGETVERTEXATTRIBLDVPROC | glGetVertexAttribLdv |
| PFNGLVIEWPORTARRAYVPROC | glViewportArrayv |
| PFNGLVIEWPORTINDEXEDFPROC | glViewportIndexedf |
| PFNGLVIEWPORTINDEXEDFVPROC | glViewportIndexedfv |
| PFNGLSCISSORARRAYVPROC | glScissorArrayv |
| PFNGLSCISSORINDEXEDPROC | glScissorIndexed |
| PFNGLSCISSORINDEXEDVPROC | glScissorIndexedv |
| PFNGLDEPTHRANGEARRAYVPROC | glDepthRangeArrayv |
| PFNGLDEPTHRANGEINDEXEDPROC | glDepthRangeIndexed |
| PFNGLGETFLOATI_VPROC | glGetFloati_v |
| PFNGLGETDOUBLEI_VPROC | glGetDoublei_v |
| PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC | glDrawArraysInstancedBaseInstance |
| PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC | glDrawElementsInstancedBaseInstance |
| PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC | glDrawElementsInstancedBaseVertexBaseInstance |
| PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC | glDrawTransformFeedbackInstanced |
| PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC | glDrawTransformFeedbackStreamInstanced |
| PFNGLGETINTERNALFORMATIVPROC | glGetInternalformativ |
| PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC | glGetActiveAtomicCounterBufferiv |
| PFNGLBINDIMAGETEXTUREPROC | glBindImageTexture |
| PFNGLMEMORYBARRIERPROC | glMemoryBarrier |
| PFNGLTEXSTORAGE1DPROC | glTexStorage1D |
| PFNGLTEXSTORAGE2DPROC | glTexStorage2D |
| PFNGLTEXSTORAGE3DPROC | glTexStorage3D |
| PFNGLCLEARBUFFERDATAPROC | glClearBufferData |
| PFNGLCLEARBUFFERSUBDATAPROC | glClearBufferSubData |
| PFNGLDISPATCHCOMPUTEPROC | glDispatchCompute |
| PFNGLDISPATCHCOMPUTEINDIRECTPROC | glDispatchComputeIndirect |
| PFNGLCOPYIMAGESUBDATAPROC | glCopyImageSubData |
| PFNGLFRAMEBUFFERPARAMETERIPROC | glFramebufferParameteri |
| PFNGLGETFRAMEBUFFERPARAMETERIVPROC | glGetFramebufferParameteriv |
| PFNGLGETINTERNALFORMATI64VPROC | glGetInternalformati64v |
| PFNGLINVALIDATETEXSUBIMAGEPROC | glInvalidateTexSubImage |
| PFNGLINVALIDATETEXIMAGEPROC | glInvalidateTexImage |
| PFNGLINVALIDATEBUFFERSUBDATAPROC | glInvalidateBufferSubData |
| PFNGLINVALIDATEBUFFERDATAPROC | glInvalidateBufferData |
| PFNGLINVALIDATEFRAMEBUFFERPROC | glInvalidateFramebuffer |
| PFNGLINVALIDATESUBFRAMEBUFFERPROC | glInvalidateSubFramebuffer |
| PFNGLMULTIDRAWARRAYSINDIRECTPROC | glMultiDrawArraysIndirect |
| PFNGLMULTIDRAWELEMENTSINDIRECTPROC | glMultiDrawElementsIndirect |
| PFNGLGETPROGRAMINTERFACEIVPROC | glGetProgramInterfaceiv |
| PFNGLGETPROGRAMRESOURCEINDEXPROC | glGetProgramResourceIndex |
| PFNGLGETPROGRAMRESOURCENAMEPROC | glGetProgramResourceName |
| PFNGLGETPROGRAMRESOURCEIVPROC | glGetProgramResourceiv |
| PFNGLGETPROGRAMRESOURCELOCATIONPROC | glGetProgramResourceLocation |
| PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC | glGetProgramResourceLocationIndex |
| PFNGLSHADERSTORAGEBLOCKBINDINGPROC | glShaderStorageBlockBinding |
| PFNGLTEXBUFFERRANGEPROC | glTexBufferRange |
| PFNGLTEXSTORAGE2DMULTISAMPLEPROC | glTexStorage2DMultisample |
| PFNGLTEXSTORAGE3DMULTISAMPLEPROC | glTexStorage3DMultisample |
| PFNGLTEXTUREVIEWPROC | glTextureView |
| PFNGLBINDVERTEXBUFFERPROC | glBindVertexBuffer |
| PFNGLVERTEXATTRIBFORMATPROC | glVertexAttribFormat |
| PFNGLVERTEXATTRIBIFORMATPROC | glVertexAttribIFormat |
| PFNGLVERTEXATTRIBLFORMATPROC | glVertexAttribLFormat |
| PFNGLVERTEXATTRIBBINDINGPROC | glVertexAttribBinding |
| PFNGLVERTEXBINDINGDIVISORPROC | glVertexBindingDivisor |
| PFNGLDEBUGMESSAGECONTROLPROC | glDebugMessageControl |
| PFNGLDEBUGMESSAGEINSERTPROC | glDebugMessageInsert |
| PFNGLDEBUGMESSAGECALLBACKPROC | glDebugMessageCallback |
| PFNGLGETDEBUGMESSAGELOGPROC | glGetDebugMessageLog |
| PFNGLPUSHDEBUGGROUPPROC | glPushDebugGroup |
| PFNGLPOPDEBUGGROUPPROC | glPopDebugGroup |
| PFNGLOBJECTLABELPROC | glObjectLabel |
| PFNGLGETOBJECTLABELPROC | glGetObjectLabel |
| PFNGLOBJECTPTRLABELPROC | glObjectPtrLabel |
| PFNGLGETOBJECTPTRLABELPROC | glGetObjectPtrLabel |
| PFNGLBUFFERSTORAGEPROC | glBufferStorage |
| PFNGLCLEARTEXIMAGEPROC | glClearTexImage |
| PFNGLCLEARTEXSUBIMAGEPROC | glClearTexSubImage |
| PFNGLBINDBUFFERSBASEPROC | glBindBuffersBase |
| PFNGLBINDBUFFERSRANGEPROC | glBindBuffersRange |
| PFNGLBINDTEXTURESPROC | glBindTextures |
| PFNGLBINDSAMPLERSPROC | glBindSamplers |
| PFNGLBINDIMAGETEXTURESPROC | glBindImageTextures |
| PFNGLBINDVERTEXBUFFERSPROC | glBindVertexBuffers |
| PFNGLDEBUGMESSAGECONTROLARBPROC | glDebugMessageControlARB |
| PFNGLDEBUGMESSAGEINSERTARBPROC | glDebugMessageInsertARB |
| PFNGLDEBUGMESSAGECALLBACKARBPROC | glDebugMessageCallbackARB |
| PFNGLGETDEBUGMESSAGELOGARBPROC | glGetDebugMessageLogARB |
| PFNGLPROGRAMPARAMETERIEXTPROC | glProgramParameteriEXT |
| PFNGLGETTEXTUREHANDLEARBPROC | glGetTextureHandleARB |
| PFNGLGETTEXTURESAMPLERHANDLEARBPROC | glGetTextureSamplerHandleARB |
| PFNGLMAKETEXTUREHANDLERESIDENTARBPROC | glMakeTextureHandleResidentARB |
| PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC | glMakeTextureHandleNonResidentARB |
| PFNGLGETIMAGEHANDLEARBPROC | glGetImageHandleARB |
| PFNGLMAKEIMAGEHANDLERESIDENTARBPROC | glMakeImageHandleResidentARB |
| PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC | glMakeImageHandleNonResidentARB |
| PFNGLUNIFORMHANDLEUI64ARBPROC | glUniformHandleui64ARB |
| PFNGLUNIFORMHANDLEUI64VARBPROC | glUniformHandleui64vARB |
| PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC | glProgramUniformHandleui64ARB |
| PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC | glProgramUniformHandleui64vARB |
| PFNGLISTEXTUREHANDLERESIDENTARBPROC | glIsTextureHandleResidentARB |
| PFNGLISIMAGEHANDLERESIDENTARBPROC | glIsImageHandleResidentARB |
| PFNGLVERTEXATTRIBL1UI64ARBPROC | glVertexAttribL1ui64ARB |
| PFNGLVERTEXATTRIBL1UI64VARBPROC | glVertexAttribL1ui64vARB |
| PFNGLGETVERTEXATTRIBLUI64VARBPROC | glGetVertexAttribLui64vARB |
| glXSwapIntervalEXT_t | glXSwapIntervalEXT |
| glXSwapIntervalSGI_t | glXSwapIntervalSGI |
Instancing is available on OpenGL 3.0+ hardware.
1.8.10