Open CASCADE Technology
7.1.0.beta
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This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorbtion. More...
#include <Graphic3d_MaterialAspect.hxx>
Public Member Functions | |
Graphic3d_MaterialAspect () | |
Creates a material from default values. More... | |
Graphic3d_MaterialAspect (const Graphic3d_NameOfMaterial AName) | |
Creates a generic material calls <AName> More... | |
void | IncreaseShine (const Standard_Real ADelta) |
Increases or decreases the luminosity of <me>. <ADelta> is a signed percentage. More... | |
void | SetAmbient (const Standard_Real AValue) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0. More... | |
void | SetDiffuse (const Standard_Real AValue) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0. More... | |
void | SetEmissive (const Standard_Real AValue) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0. More... | |
void | SetShininess (const Standard_Real AValue) |
Modifies the luminosity of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0. More... | |
void | SetSpecular (const Standard_Real AValue) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0. More... | |
void | SetTransparency (const Standard_Real AValue) |
Modifies the transparency coefficient of the surface. <AValue> = 0. opaque. (default) <AValue> = 1. transparent. Transparency is applicable to materials that have at least one of reflection modes (ambient, diffuse, specular or emissive) enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods. More... | |
void | SetRefractionIndex (const Standard_Real theValue) |
Modifies the refraction index of the material. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <theValue> is a lesser than 1.0. More... | |
void | SetBSDF (const Graphic3d_BSDF &theBSDF) |
Modifies the BSDF (bidirectional scattering distribution function). Category: Methods to modify the class definition. More... | |
void | SetColor (const Quantity_Color &AColor) |
Modifies the ambient and diffuse colour of the surface. Category: Methods to modify the class definition. More... | |
void | SetAmbientColor (const Quantity_Color &AColor) |
Modifies the ambient colour of the surface. More... | |
void | SetDiffuseColor (const Quantity_Color &AColor) |
Modifies the difuse colour of the surface. More... | |
void | SetSpecularColor (const Quantity_Color &AColor) |
Modifies the specular colour of the surface. More... | |
void | SetEmissiveColor (const Quantity_Color &AColor) |
Modifies the emissive colour of the surface. More... | |
void | SetReflectionModeOn (const Graphic3d_TypeOfReflection AType) |
Activates the reflective properties of the surface <AType>. More... | |
void | SetReflectionModeOff (const Graphic3d_TypeOfReflection AType) |
Deactivates the reflective properties of the surface <AType>. More... | |
void | SetMaterialType (const Graphic3d_TypeOfMaterial AType) |
Set MyMaterialType to the value of parameter <AType> More... | |
void | SetMaterialName (const Standard_CString AName) |
The current matarial become a "UserDefined" material. Set the name of the "UserDefined" material. More... | |
void | SetEnvReflexion (const Standard_ShortReal AValue) |
void | Reset () |
Resets the material with the original values according to the material name but leave the current color values untouched for the material of type ASPECT. More... | |
const Quantity_Color & | Color () const |
Returns the diffuse colour of the surface. More... | |
const Quantity_Color & | AmbientColor () const |
Returns the ambient colour of the surface. More... | |
const Quantity_Color & | DiffuseColor () const |
Returns the diffuse colour of the surface. More... | |
const Quantity_Color & | SpecularColor () const |
Returns the specular colour of the surface. More... | |
const Quantity_Color & | EmissiveColor () const |
Returns the emissive colour of the surface. More... | |
Standard_Real | Ambient () const |
Returns the reflection properties of the surface. More... | |
Standard_Real | Diffuse () const |
Returns the reflection properties of the surface. More... | |
Standard_Real | Specular () const |
Returns the reflection properties of the surface. More... | |
Standard_Real | Transparency () const |
Returns the transparency coefficient of the surface. More... | |
Standard_Real | RefractionIndex () const |
Returns the refraction index of the material. More... | |
const Graphic3d_BSDF & | BSDF () const |
Returns BSDF (bidirectional scattering distribution function). More... | |
Standard_Real | Emissive () const |
Returns the emissive coefficient of the surface. More... | |
Standard_Real | Shininess () const |
Returns the luminosity of the surface. More... | |
Standard_Boolean | ReflectionMode (const Graphic3d_TypeOfReflection AType) const |
Returns Standard_True if the reflection mode is active, Standard_False otherwise. More... | |
Standard_Boolean | MaterialType (const Graphic3d_TypeOfMaterial AType) const |
Returns Standard_True if MyMaterialType equal the parameter AType, Standard_False otherwise. More... | |
Standard_ShortReal | EnvReflexion () const |
Graphic3d_NameOfMaterial | Name () const |
Returns the material name. More... | |
Standard_Boolean | IsDifferent (const Graphic3d_MaterialAspect &Other) const |
Returns Standard_True if the materials <me> and <Other> are different. More... | |
Standard_Boolean | operator!= (const Graphic3d_MaterialAspect &Other) const |
Standard_Boolean | IsEqual (const Graphic3d_MaterialAspect &Other) const |
Returns Standard_True if the materials <me> and <Other> are identical. More... | |
Standard_Boolean | operator== (const Graphic3d_MaterialAspect &Other) const |
Standard_CString | MaterialName () const |
Returns the name of this material. More... | |
Static Public Member Functions | |
static Standard_Integer | NumberOfMaterials () |
Returns the number of predefined textures. More... | |
static Standard_CString | MaterialName (const Standard_Integer aRank) |
Returns the name of the predefined material of rank <aRank> Trigger: when <aRank> is < 1 or > NumberOfMaterials. More... | |
static Graphic3d_TypeOfMaterial | MaterialType (const Standard_Integer aRank) |
Returns the type of the predefined material of rank <aRank> Trigger: when <aRank> is < 1 or > NumberOfMaterials. More... | |
static Graphic3d_NameOfMaterial | MaterialFromName (const Standard_CString theName) |
Returns the material for specified name or Graphic3d_NOM_DEFAULT if name is unknown. More... | |
This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorbtion.
Graphic3d_MaterialAspect::Graphic3d_MaterialAspect | ( | ) |
Creates a material from default values.
Graphic3d_MaterialAspect::Graphic3d_MaterialAspect | ( | const Graphic3d_NameOfMaterial | AName | ) |
Creates a generic material calls <AName>
Standard_Real Graphic3d_MaterialAspect::Ambient | ( | ) | const |
Returns the reflection properties of the surface.
const Quantity_Color& Graphic3d_MaterialAspect::AmbientColor | ( | ) | const |
Returns the ambient colour of the surface.
const Graphic3d_BSDF& Graphic3d_MaterialAspect::BSDF | ( | ) | const |
Returns BSDF (bidirectional scattering distribution function).
const Quantity_Color& Graphic3d_MaterialAspect::Color | ( | ) | const |
Returns the diffuse colour of the surface.
Standard_Real Graphic3d_MaterialAspect::Diffuse | ( | ) | const |
Returns the reflection properties of the surface.
const Quantity_Color& Graphic3d_MaterialAspect::DiffuseColor | ( | ) | const |
Returns the diffuse colour of the surface.
Standard_Real Graphic3d_MaterialAspect::Emissive | ( | ) | const |
Returns the emissive coefficient of the surface.
const Quantity_Color& Graphic3d_MaterialAspect::EmissiveColor | ( | ) | const |
Returns the emissive colour of the surface.
Standard_ShortReal Graphic3d_MaterialAspect::EnvReflexion | ( | ) | const |
void Graphic3d_MaterialAspect::IncreaseShine | ( | const Standard_Real | ADelta | ) |
Increases or decreases the luminosity of <me>. <ADelta> is a signed percentage.
Standard_Boolean Graphic3d_MaterialAspect::IsDifferent | ( | const Graphic3d_MaterialAspect & | Other | ) | const |
Returns Standard_True if the materials <me> and <Other> are different.
Standard_Boolean Graphic3d_MaterialAspect::IsEqual | ( | const Graphic3d_MaterialAspect & | Other | ) | const |
Returns Standard_True if the materials <me> and <Other> are identical.
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Returns the material for specified name or Graphic3d_NOM_DEFAULT if name is unknown.
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Returns the name of the predefined material of rank <aRank> Trigger: when <aRank> is < 1 or > NumberOfMaterials.
Standard_CString Graphic3d_MaterialAspect::MaterialName | ( | ) | const |
Returns the name of this material.
Standard_Boolean Graphic3d_MaterialAspect::MaterialType | ( | const Graphic3d_TypeOfMaterial | AType | ) | const |
Returns Standard_True if MyMaterialType equal the parameter AType, Standard_False otherwise.
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Returns the type of the predefined material of rank <aRank> Trigger: when <aRank> is < 1 or > NumberOfMaterials.
Graphic3d_NameOfMaterial Graphic3d_MaterialAspect::Name | ( | ) | const |
Returns the material name.
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Returns the number of predefined textures.
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Standard_Boolean Graphic3d_MaterialAspect::ReflectionMode | ( | const Graphic3d_TypeOfReflection | AType | ) | const |
Returns Standard_True if the reflection mode is active, Standard_False otherwise.
Standard_Real Graphic3d_MaterialAspect::RefractionIndex | ( | ) | const |
Returns the refraction index of the material.
void Graphic3d_MaterialAspect::Reset | ( | ) |
Resets the material with the original values according to the material name but leave the current color values untouched for the material of type ASPECT.
void Graphic3d_MaterialAspect::SetAmbient | ( | const Standard_Real | AValue | ) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
void Graphic3d_MaterialAspect::SetAmbientColor | ( | const Quantity_Color & | AColor | ) |
Modifies the ambient colour of the surface.
void Graphic3d_MaterialAspect::SetBSDF | ( | const Graphic3d_BSDF & | theBSDF | ) |
Modifies the BSDF (bidirectional scattering distribution function). Category: Methods to modify the class definition.
void Graphic3d_MaterialAspect::SetColor | ( | const Quantity_Color & | AColor | ) |
Modifies the ambient and diffuse colour of the surface. Category: Methods to modify the class definition.
void Graphic3d_MaterialAspect::SetDiffuse | ( | const Standard_Real | AValue | ) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
void Graphic3d_MaterialAspect::SetDiffuseColor | ( | const Quantity_Color & | AColor | ) |
Modifies the difuse colour of the surface.
void Graphic3d_MaterialAspect::SetEmissive | ( | const Standard_Real | AValue | ) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
void Graphic3d_MaterialAspect::SetEmissiveColor | ( | const Quantity_Color & | AColor | ) |
Modifies the emissive colour of the surface.
void Graphic3d_MaterialAspect::SetEnvReflexion | ( | const Standard_ShortReal | AValue | ) |
void Graphic3d_MaterialAspect::SetMaterialName | ( | const Standard_CString | AName | ) |
The current matarial become a "UserDefined" material. Set the name of the "UserDefined" material.
void Graphic3d_MaterialAspect::SetMaterialType | ( | const Graphic3d_TypeOfMaterial | AType | ) |
Set MyMaterialType to the value of parameter <AType>
TypeOfMaterial : MATERIAL_ASPECT MATERIAL_PHYSIC
void Graphic3d_MaterialAspect::SetReflectionModeOff | ( | const Graphic3d_TypeOfReflection | AType | ) |
Deactivates the reflective properties of the surface <AType>.
TypeOfReflection : TOR_AMBIENT TOR_DIFFUSE TOR_SPECULAR TOR_EMISSION 1, 2, 3 or 4 types of reflection can be set off for a given surface. Disabling diffuse and specular reflectance is useful for efficient visualization of large amounts of data as definition of normals for graphic primitives is not needed when only "all-directional" reflectance is active.
NOTE: Disabling all four reflection modes also turns off the following effects:
void Graphic3d_MaterialAspect::SetReflectionModeOn | ( | const Graphic3d_TypeOfReflection | AType | ) |
Activates the reflective properties of the surface <AType>.
TypeOfReflection : TOR_AMBIENT TOR_DIFFUSE TOR_SPECULAR TOR_EMISSION 1, 2, 3 or 4 types of reflection can be set for a given surface.
void Graphic3d_MaterialAspect::SetRefractionIndex | ( | const Standard_Real | theValue | ) |
Modifies the refraction index of the material. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <theValue> is a lesser than 1.0.
void Graphic3d_MaterialAspect::SetShininess | ( | const Standard_Real | AValue | ) |
Modifies the luminosity of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
void Graphic3d_MaterialAspect::SetSpecular | ( | const Standard_Real | AValue | ) |
Modifies the reflection properties of the surface. Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
void Graphic3d_MaterialAspect::SetSpecularColor | ( | const Quantity_Color & | AColor | ) |
Modifies the specular colour of the surface.
void Graphic3d_MaterialAspect::SetTransparency | ( | const Standard_Real | AValue | ) |
Modifies the transparency coefficient of the surface. <AValue> = 0. opaque. (default) <AValue> = 1. transparent. Transparency is applicable to materials that have at least one of reflection modes (ambient, diffuse, specular or emissive) enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods.
Category: Methods to modify the class definition Warning: Raises MaterialDefinitionError if <AValue> is a negative value or greater than 1.0.
Standard_Real Graphic3d_MaterialAspect::Shininess | ( | ) | const |
Returns the luminosity of the surface.
Standard_Real Graphic3d_MaterialAspect::Specular | ( | ) | const |
Returns the reflection properties of the surface.
const Quantity_Color& Graphic3d_MaterialAspect::SpecularColor | ( | ) | const |
Returns the specular colour of the surface.
Standard_Real Graphic3d_MaterialAspect::Transparency | ( | ) | const |
Returns the transparency coefficient of the surface.