Open CASCADE Technology
7.1.0.beta
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Helper class to store rendering parameters. More...
#include <Graphic3d_RenderingParams.hxx>
Public Types | |
enum | Anaglyph { Anaglyph_RedCyan_Simple, Anaglyph_RedCyan_Optimized, Anaglyph_YellowBlue_Simple, Anaglyph_YellowBlue_Optimized, Anaglyph_GreenMagenta_Simple, Anaglyph_UserDefined } |
Anaglyph filter presets. More... | |
Public Member Functions | |
Graphic3d_RenderingParams () | |
Creates default rendering parameters. More... | |
Standard_ShortReal | ResolutionRatio () const |
Returns resolution ratio. More... | |
Data Fields | |
Graphic3d_RenderingMode | Method |
specifies rendering mode, Graphic3d_RM_RASTERIZATION by default More... | |
Standard_Integer | NbMsaaSamples |
number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default More... | |
Standard_Boolean | IsGlobalIlluminationEnabled |
enables/disables global illumination effects (path tracing) More... | |
Standard_Integer | SamplesPerPixel |
number of samples per pixel (SPP) More... | |
Standard_Integer | RaytracingDepth |
maximum ray-tracing depth, 3 by default More... | |
Standard_Boolean | IsShadowEnabled |
enables/disables shadows rendering, True by default More... | |
Standard_Boolean | IsReflectionEnabled |
enables/disables specular reflections, False by default More... | |
Standard_Boolean | IsAntialiasingEnabled |
enables/disables adaptive anti-aliasing, False by default More... | |
Standard_Boolean | IsTransparentShadowEnabled |
enables/disables light propagation through transparent media, False by default More... | |
Standard_Boolean | UseEnvironmentMapBackground |
enables/disables environment map background More... | |
Standard_Boolean | CoherentPathTracingMode |
enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks) More... | |
Standard_Boolean | AdaptiveScreenSampling |
enables/disables adaptive screen sampling mode for path tracing, FALSE by default More... | |
Standard_Boolean | ShowSamplingTiles |
enables/disables debug mode for adaptive screen sampling, FALSE by default More... | |
Standard_Boolean | RebuildRayTracingShaders |
forces rebuilding ray tracing shaders at the next frame More... | |
Graphic3d_StereoMode | StereoMode |
stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default More... | |
Anaglyph | AnaglyphFilter |
filter for anaglyph output, Anaglyph_RedCyan_Optimized by default More... | |
Graphic3d_Mat4 | AnaglyphLeft |
left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft; More... | |
Graphic3d_Mat4 | AnaglyphRight |
right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft; More... | |
Standard_Boolean | ToReverseStereo |
flag to reverse stereo pair, FALSE by default More... | |
unsigned int | Resolution |
Pixels density (PPI), defines scaling factor for parameters like text size < (when defined in screen-space units rather than in 3D) to be properly displayed < on device (screen / printer). 72 is default value. < Note that using difference resolution in different Views in same Viewer < will lead to performance regression (for example, text will be recreated every time). More... | |
Static Public Attributes | |
static const unsigned int | THE_DEFAULT_RESOLUTION = 72u |
Default pixels density. More... | |
static const Standard_Integer | THE_DEFAULT_SPP = 1 |
Default number of samples per pixel. More... | |
static const Standard_Integer | THE_DEFAULT_DEPTH = 3 |
Default ray-tracing depth. More... | |
Helper class to store rendering parameters.
Anaglyph filter presets.
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inline |
Creates default rendering parameters.
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inline |
Returns resolution ratio.
Standard_Boolean Graphic3d_RenderingParams::AdaptiveScreenSampling |
enables/disables adaptive screen sampling mode for path tracing, FALSE by default
Anaglyph Graphic3d_RenderingParams::AnaglyphFilter |
filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
Graphic3d_Mat4 Graphic3d_RenderingParams::AnaglyphLeft |
left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
Graphic3d_Mat4 Graphic3d_RenderingParams::AnaglyphRight |
right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
Standard_Boolean Graphic3d_RenderingParams::CoherentPathTracingMode |
enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
Standard_Boolean Graphic3d_RenderingParams::IsAntialiasingEnabled |
enables/disables adaptive anti-aliasing, False by default
Standard_Boolean Graphic3d_RenderingParams::IsGlobalIlluminationEnabled |
enables/disables global illumination effects (path tracing)
Standard_Boolean Graphic3d_RenderingParams::IsReflectionEnabled |
enables/disables specular reflections, False by default
Standard_Boolean Graphic3d_RenderingParams::IsShadowEnabled |
enables/disables shadows rendering, True by default
Standard_Boolean Graphic3d_RenderingParams::IsTransparentShadowEnabled |
enables/disables light propagation through transparent media, False by default
Graphic3d_RenderingMode Graphic3d_RenderingParams::Method |
specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
Standard_Integer Graphic3d_RenderingParams::NbMsaaSamples |
number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
Standard_Integer Graphic3d_RenderingParams::RaytracingDepth |
maximum ray-tracing depth, 3 by default
Standard_Boolean Graphic3d_RenderingParams::RebuildRayTracingShaders |
forces rebuilding ray tracing shaders at the next frame
unsigned int Graphic3d_RenderingParams::Resolution |
Pixels density (PPI), defines scaling factor for parameters like text size < (when defined in screen-space units rather than in 3D) to be properly displayed < on device (screen / printer). 72 is default value. < Note that using difference resolution in different Views in same Viewer < will lead to performance regression (for example, text will be recreated every time).
Standard_Integer Graphic3d_RenderingParams::SamplesPerPixel |
number of samples per pixel (SPP)
Standard_Boolean Graphic3d_RenderingParams::ShowSamplingTiles |
enables/disables debug mode for adaptive screen sampling, FALSE by default
Graphic3d_StereoMode Graphic3d_RenderingParams::StereoMode |
stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
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static |
Default ray-tracing depth.
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static |
Default pixels density.
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static |
Default number of samples per pixel.
Standard_Boolean Graphic3d_RenderingParams::ToReverseStereo |
flag to reverse stereo pair, FALSE by default
Standard_Boolean Graphic3d_RenderingParams::UseEnvironmentMapBackground |
enables/disables environment map background