Open CASCADE Technology
7.1.0.beta
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This class allows the creation and update of a 3D vector. More...
#include <Graphic3d_Vector.hxx>
Public Member Functions | |
Graphic3d_Vector () | |
Creates a vector with 1.0, 0.0, 0.0 coordinates. More... | |
Graphic3d_Vector (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ) | |
Creates a vector with <AX>, <AY>, <AZ> coordinates. More... | |
Graphic3d_Vector (const Graphic3d_Vertex &APoint1, const Graphic3d_Vertex &APoint2) | |
Creates a vector from 2 points <APoint1> and <APoint2>. More... | |
void | Normalize () |
Normalises <me>. Category: Methods to modify the class definition Warning: Raises VectorError if <me> is null. More... | |
void | SetCoord (const Standard_Real Xnew, const Standard_Real Ynew, const Standard_Real Znew) |
Modifies the coordinates of the vector <me>. More... | |
void | SetXCoord (const Standard_Real Xnew) |
Modifies the X coordinate of the vector <me>. More... | |
void | SetYCoord (const Standard_Real Ynew) |
Modifies the Y coordinate of the vector <me>. More... | |
void | SetZCoord (const Standard_Real Znew) |
Modifies the Z coordinate of the vector <me>. More... | |
void | Coord (Standard_Real &AX, Standard_Real &AY, Standard_Real &AZ) const |
Returns the coordinates of the vector <me>. More... | |
Standard_Boolean | IsNormalized () const |
Returns Standard_True if <me> has length 1. More... | |
Standard_Boolean | LengthZero () const |
Returns Standard_True if <me> has length zero. More... | |
Standard_Real | X () const |
Returns the X coordinates of the vector <me>. More... | |
Standard_Real | Y () const |
Returns the Y coordinate of the vector <me>. More... | |
Standard_Real | Z () const |
Returns the Z coordinate of the vector <me>. More... | |
Static Public Member Functions | |
static Standard_Boolean | IsParallel (const Graphic3d_Vector &AV1, const Graphic3d_Vector &AV2) |
Returns Standard_True if the vector <AV1> and <AV2> are parallel. More... | |
static Standard_Real | NormeOf (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ) |
Returns the norm of the vector <AX>, <AY>, <AZ>. More... | |
static Standard_Real | NormeOf (const Graphic3d_Vector &AVector) |
Returns the norm of the vector <AVector>. More... | |
This class allows the creation and update of a 3D vector.
Graphic3d_Vector::Graphic3d_Vector | ( | ) |
Creates a vector with 1.0, 0.0, 0.0 coordinates.
Graphic3d_Vector::Graphic3d_Vector | ( | const Standard_Real | AX, |
const Standard_Real | AY, | ||
const Standard_Real | AZ | ||
) |
Creates a vector with <AX>, <AY>, <AZ> coordinates.
Graphic3d_Vector::Graphic3d_Vector | ( | const Graphic3d_Vertex & | APoint1, |
const Graphic3d_Vertex & | APoint2 | ||
) |
Creates a vector from 2 points <APoint1> and <APoint2>.
void Graphic3d_Vector::Coord | ( | Standard_Real & | AX, |
Standard_Real & | AY, | ||
Standard_Real & | AZ | ||
) | const |
Returns the coordinates of the vector <me>.
Standard_Boolean Graphic3d_Vector::IsNormalized | ( | ) | const |
Returns Standard_True if <me> has length 1.
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static |
Returns Standard_True if the vector <AV1> and <AV2> are parallel.
Standard_Boolean Graphic3d_Vector::LengthZero | ( | ) | const |
Returns Standard_True if <me> has length zero.
void Graphic3d_Vector::Normalize | ( | ) |
Normalises <me>. Category: Methods to modify the class definition Warning: Raises VectorError if <me> is null.
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static |
Returns the norm of the vector <AX>, <AY>, <AZ>.
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static |
Returns the norm of the vector <AVector>.
void Graphic3d_Vector::SetCoord | ( | const Standard_Real | Xnew, |
const Standard_Real | Ynew, | ||
const Standard_Real | Znew | ||
) |
Modifies the coordinates of the vector <me>.
void Graphic3d_Vector::SetXCoord | ( | const Standard_Real | Xnew | ) |
Modifies the X coordinate of the vector <me>.
void Graphic3d_Vector::SetYCoord | ( | const Standard_Real | Ynew | ) |
Modifies the Y coordinate of the vector <me>.
void Graphic3d_Vector::SetZCoord | ( | const Standard_Real | Znew | ) |
Modifies the Z coordinate of the vector <me>.
Standard_Real Graphic3d_Vector::X | ( | ) | const |
Returns the X coordinates of the vector <me>.
Standard_Real Graphic3d_Vector::Y | ( | ) | const |
Returns the Y coordinate of the vector <me>.
Standard_Real Graphic3d_Vector::Z | ( | ) | const |
Returns the Z coordinate of the vector <me>.