Open CASCADE Technology
7.1.0.beta
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Provides class methods to draw an arrow at a given location, along a given direction and using a given angle. More...
#include <Prs3d_Arrow.hxx>
Public Member Functions | |
Standard_DEPRECATED ("Prs3d_Arrow::Draw() taking Graphic3d_Group should be used instead") static void Draw(const Handle< Prs3d_Presentation > &thePrs | |
Alias to another method Draw() for backward compatibility. More... | |
Static Public Member Functions | |
static Handle< Graphic3d_ArrayOfTriangles > | DrawShaded (const gp_Ax1 &theAxis, const Standard_Real theTubeRadius, const Standard_Real theAxisLength, const Standard_Real theConeRadius, const Standard_Real theConeLength, const Standard_Integer theNbFacettes) |
Defines the representation of the arrow as shaded triangulation. More... | |
static void | Draw (const Handle< Graphic3d_Group > &theGroup, const gp_Pnt &theLocation, const gp_Dir &theDirection, const Quantity_PlaneAngle theAngle, const Quantity_Length theLength) |
Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group! More... | |
Static Public Member Functions inherited from Prs3d_Root | |
static Handle< Graphic3d_Group > | CurrentGroup (const Handle< Prs3d_Presentation > &thePrs3d) |
Returns the current (last created) group of primititves inside graphic objects in the display. A group also contains the attributes whose ranges are limited to the primitives in it. More... | |
static Handle< Graphic3d_Group > | NewGroup (const Handle< Prs3d_Presentation > &thePrs3d) |
Returns the new group of primitives inside graphic objects in the display. A group also contains the attributes whose ranges are limited to the primitives in it. More... | |
Data Fields | |
const gp_Pnt & | theLocation |
const gp_Pnt const gp_Dir & | theDirection |
const gp_Pnt const gp_Dir const Quantity_PlaneAngle | theAngle |
const gp_Pnt const gp_Dir const Quantity_PlaneAngle const Quantity_Length | theLength |
Provides class methods to draw an arrow at a given location, along a given direction and using a given angle.
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static |
Defines the representation of the arrow. Note that this method does NOT assign any presentation aspects to the primitives group!
theGroup | presentation group to add primitives |
theLocation | location of the arrow tip |
theDirection | direction of the arrow |
theAngle | angle of opening of the arrow head |
theLength | length of the arrow (from the tip) |
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static |
Defines the representation of the arrow as shaded triangulation.
theAxis | axis definition (arrow origin and direction) |
theTubeRadius | tube (cylinder) radius |
theAxisLength | overall arrow length (cylinder + cone) |
theConeRadius | cone radius (arrow tip) |
theConeLength | cone length (arrow tip) |
theNbFacettes | tessellation quality for each part |
Prs3d_Arrow::Standard_DEPRECATED | ( | "Prs3d_Arrow::Draw() taking Graphic3d_Group should be used instead" | ) | const |
Alias to another method Draw() for backward compatibility.
const gp_Pnt const gp_Dir const Quantity_PlaneAngle Prs3d_Arrow::theAngle |
const gp_Pnt const gp_Dir const Quantity_PlaneAngle const Quantity_Length Prs3d_Arrow::theLength |
const gp_Pnt& Prs3d_Arrow::theLocation |