Open CASCADE Technology
7.1.0.beta
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Standard presentation algorithm that outputs graphical primitives for spherical surface. More...
#include <Prs3d_ToolSphere.hxx>
Public Member Functions | |
Prs3d_ToolSphere (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks) | |
Initializes the algorithm. More... | |
Public Member Functions inherited from Prs3d_ToolQuadric | |
void | FillArray (Handle< Graphic3d_ArrayOfTriangles > &theArray, const gp_Trsf &theTrsf) |
Generate primitives for 3D quadric surface and fill the given array. Optional transformation is applied. More... | |
void | FillArray (Handle< Graphic3d_ArrayOfTriangles > &theArray, Handle< Poly_Triangulation > &theTriangulation, const gp_Trsf &theTrsf) |
Generate primitives for 3D quadric surface presentation and fill the given array and poly triangulation structure. Optional transformation is applied. More... | |
Static Public Member Functions | |
static Handle< Graphic3d_ArrayOfTriangles > | Create (const Standard_Real theRadius, const Standard_Integer theNbSlices, const Standard_Integer theNbStacks, const gp_Trsf &theTrsf) |
Generate primitives for 3D quadric surface and return a filled array. More... | |
Static Public Member Functions inherited from Prs3d_ToolQuadric | |
static Standard_Integer | TrianglesNb (const Standard_Integer theSlicesNb, const Standard_Integer theStacksNb) |
Number of triangles for presentation with the given params. More... | |
Protected Member Functions | |
virtual gp_Pnt | Vertex (const Standard_Real theU, const Standard_Real theV) override |
Computes vertex at given parameter location of the surface. More... | |
virtual gp_Dir | Normal (const Standard_Real theU, const Standard_Real theV) override |
Computes normal at given parameter location of the surface. More... | |
Protected Member Functions inherited from Prs3d_ToolQuadric | |
void | fillArrays (const gp_Trsf &theTrsf, TColgp_Array1OfPnt &theArray, NCollection_Array1< gp_Dir > &theNormals) |
Method implements an algorithm to generate arrays of vertices and normals for 3D surface. More... | |
Standard_Integer | TrianglesNb () const |
Number of triangles in generated presentation. More... | |
Protected Attributes | |
Standard_Real | myRadius |
Protected Attributes inherited from Prs3d_ToolQuadric | |
Standard_Integer | mySlicesNb |
Standard_Integer | myStacksNb |
Standard presentation algorithm that outputs graphical primitives for spherical surface.
Prs3d_ToolSphere::Prs3d_ToolSphere | ( | const Standard_Real | theRadius, |
const Standard_Integer | theNbSlices, | ||
const Standard_Integer | theNbStacks | ||
) |
Initializes the algorithm.
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static |
Generate primitives for 3D quadric surface and return a filled array.
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overrideprotectedvirtual |
Computes normal at given parameter location of the surface.
Implements Prs3d_ToolQuadric.
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overrideprotectedvirtual |
Computes vertex at given parameter location of the surface.
Implements Prs3d_ToolQuadric.
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protected |