This class describes a cartesian coordinate entity in 3D space {X,Y,Z}. This entity is used for algebraic calculation. This entity can be transformed with a "Trsf" or a "GTrsf" from package "gp". It is used in vectorial computations or for holding this type of information in data structures.  
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|   | gp_XYZ () | 
|   | Creates an XYZ object with zero co-ordinates (0,0,0)  More...
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|   | gp_XYZ (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) | 
|   | creates an XYZ with given coordinates  More...
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| void  | SetCoord (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) | 
|   | For this XYZ object, assigns the values X, Y and Z to its three coordinates.  More...
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| void  | SetCoord (const Standard_Integer Index, const Standard_Real Xi) | 
|   | modifies the coordinate of range Index Index = 1 => X is modified Index = 2 => Y is modified Index = 3 => Z is modified Raises OutOfRange if Index != {1, 2, 3}.  More...
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| void  | SetX (const Standard_Real X) | 
|   | Assigns the given value to the X coordinate.  More...
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| void  | SetY (const Standard_Real Y) | 
|   | Assigns the given value to the Y coordinate.  More...
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| void  | SetZ (const Standard_Real Z) | 
|   | Assigns the given value to the Z coordinate.  More...
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| Standard_Real  | Coord (const Standard_Integer Index) const  | 
|   | returns the coordinate of range Index : Index = 1 => X is returned Index = 2 => Y is returned Index = 3 => Z is returned  More...
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| Standard_Real &  | ChangeCoord (const Standard_Integer theIndex) | 
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| void  | Coord (Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const  | 
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| const Standard_Real *  | GetData () const  | 
|   | Returns a const ptr to coordinates location. Is useful for algorithms, but DOES NOT PERFORM ANY CHECKS!  More...
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| Standard_Real *  | ChangeData () | 
|   | Returns a ptr to coordinates location. Is useful for algorithms, but DOES NOT PERFORM ANY CHECKS!  More...
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| Standard_Real  | X () const  | 
|   | Returns the X coordinate.  More...
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| Standard_Real  | Y () const  | 
|   | Returns the Y coordinate.  More...
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| Standard_Real  | Z () const  | 
|   | Returns the Z coordinate.  More...
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| Standard_Real  | Modulus () const  | 
|   | computes Sqrt (X*X + Y*Y + Z*Z) where X, Y and Z are the three coordinates of this XYZ object.  More...
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| Standard_Real  | SquareModulus () const  | 
|   | Computes X*X + Y*Y + Z*Z where X, Y and Z are the three coordinates of this XYZ object.  More...
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| Standard_Boolean  | IsEqual (const gp_XYZ &Other, const Standard_Real Tolerance) const  | 
|   | Returns True if he coordinates of this XYZ object are equal to the respective coordinates Other, within the specified tolerance Tolerance. I.e.: abs(<me>.X() - Other.X()) <= Tolerance and abs(<me>.Y() - Other.Y()) <= Tolerance and abs(<me>.Z() - Other.Z()) <= Tolerance.  More...
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| void  | Add (const gp_XYZ &Other) | 
|   | <me>.X() = <me>.X() + Other.X() <me>.Y() = <me>.Y() + Other.Y() <me>.Z() = <me>.Z() + Other.Z()  More...
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| void  | operator+= (const gp_XYZ &Other) | 
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| gp_XYZ  | Added (const gp_XYZ &Other) const  | 
|   | new.X() = <me>.X() + Other.X() new.Y() = <me>.Y() + Other.Y() new.Z() = <me>.Z() + Other.Z()  More...
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| gp_XYZ  | operator+ (const gp_XYZ &Other) const  | 
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| void  | Cross (const gp_XYZ &Right) | 
|   | <me>.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y() <me>.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z() <me>.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X()  More...
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| void  | operator^= (const gp_XYZ &Right) | 
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| gp_XYZ  | Crossed (const gp_XYZ &Right) const  | 
|   | new.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y() new.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z() new.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X()  More...
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| gp_XYZ  | operator^ (const gp_XYZ &Right) const  | 
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| Standard_Real  | CrossMagnitude (const gp_XYZ &Right) const  | 
|   | Computes the magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||.  More...
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| Standard_Real  | CrossSquareMagnitude (const gp_XYZ &Right) const  | 
|   | Computes the square magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||**2.  More...
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| void  | CrossCross (const gp_XYZ &Coord1, const gp_XYZ &Coord2) | 
|   | Triple vector product Computes <me> = <me>.Cross(Coord1.Cross(Coord2))  More...
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| gp_XYZ  | CrossCrossed (const gp_XYZ &Coord1, const gp_XYZ &Coord2) const  | 
|   | Triple vector product computes New = <me>.Cross(Coord1.Cross(Coord2))  More...
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| void  | Divide (const Standard_Real Scalar) | 
|   | divides <me> by a real.  More...
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| void  | operator/= (const Standard_Real Scalar) | 
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| gp_XYZ  | Divided (const Standard_Real Scalar) const  | 
|   | divides <me> by a real.  More...
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| gp_XYZ  | operator/ (const Standard_Real Scalar) const  | 
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| Standard_Real  | Dot (const gp_XYZ &Other) const  | 
|   | computes the scalar product between <me> and Other  More...
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| Standard_Real  | operator* (const gp_XYZ &Other) const  | 
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| Standard_Real  | DotCross (const gp_XYZ &Coord1, const gp_XYZ &Coord2) const  | 
|   | computes the triple scalar product  More...
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| void  | Multiply (const Standard_Real Scalar) | 
|   | <me>.X() = <me>.X() * Scalar; <me>.Y() = <me>.Y() * Scalar; <me>.Z() = <me>.Z() * Scalar;  More...
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| void  | operator*= (const Standard_Real Scalar) | 
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| void  | Multiply (const gp_XYZ &Other) | 
|   | <me>.X() = <me>.X() * Other.X(); <me>.Y() = <me>.Y() * Other.Y(); <me>.Z() = <me>.Z() * Other.Z();  More...
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| void  | operator*= (const gp_XYZ &Other) | 
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| void  | Multiply (const gp_Mat &Matrix) | 
|   | <me> = Matrix * <me>  More...
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| void  | operator*= (const gp_Mat &Matrix) | 
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| gp_XYZ  | Multiplied (const Standard_Real Scalar) const  | 
|   | New.X() = <me>.X() * Scalar; New.Y() = <me>.Y() * Scalar; New.Z() = <me>.Z() * Scalar;.  More...
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| gp_XYZ  | operator* (const Standard_Real Scalar) const  | 
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| gp_XYZ  | Multiplied (const gp_XYZ &Other) const  | 
|   | new.X() = <me>.X() * Other.X(); new.Y() = <me>.Y() * Other.Y(); new.Z() = <me>.Z() * Other.Z();  More...
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| gp_XYZ  | Multiplied (const gp_Mat &Matrix) const  | 
|   | New = Matrix * <me>  More...
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| gp_XYZ  | operator* (const gp_Mat &Matrix) const  | 
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| void  | Normalize () | 
|   | <me>.X() = <me>.X()/ <me>.Modulus() <me>.Y() = <me>.Y()/ <me>.Modulus() <me>.Z() = <me>.Z()/ <me>.Modulus() Raised if <me>.Modulus() <= Resolution from gp  More...
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| gp_XYZ  | Normalized () const  | 
|   | New.X() = <me>.X()/ <me>.Modulus() New.Y() = <me>.Y()/ <me>.Modulus() New.Z() = <me>.Z()/ <me>.Modulus() Raised if <me>.Modulus() <= Resolution from gp.  More...
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| void  | Reverse () | 
|   | <me>.X() = -<me>.X() <me>.Y() = -<me>.Y() <me>.Z() = -<me>.Z()  More...
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| gp_XYZ  | Reversed () const  | 
|   | New.X() = -<me>.X() New.Y() = -<me>.Y() New.Z() = -<me>.Z()  More...
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| void  | Subtract (const gp_XYZ &Right) | 
|   | <me>.X() = <me>.X() - Other.X() <me>.Y() = <me>.Y() - Other.Y() <me>.Z() = <me>.Z() - Other.Z()  More...
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| void  | operator-= (const gp_XYZ &Right) | 
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| gp_XYZ  | Subtracted (const gp_XYZ &Right) const  | 
|   | new.X() = <me>.X() - Other.X() new.Y() = <me>.Y() - Other.Y() new.Z() = <me>.Z() - Other.Z()  More...
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| gp_XYZ  | operator- (const gp_XYZ &Right) const  | 
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| void  | SetLinearForm (const Standard_Real A1, const gp_XYZ &XYZ1, const Standard_Real A2, const gp_XYZ &XYZ2, const Standard_Real A3, const gp_XYZ &XYZ3, const gp_XYZ &XYZ4) | 
|   | <me> is set to the following linear form : A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3 + XYZ4  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_XYZ &XYZ1, const Standard_Real A2, const gp_XYZ &XYZ2, const Standard_Real A3, const gp_XYZ &XYZ3) | 
|   | <me> is set to the following linear form : A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_XYZ &XYZ1, const Standard_Real A2, const gp_XYZ &XYZ2, const gp_XYZ &XYZ3) | 
|   | <me> is set to the following linear form : A1 * XYZ1 + A2 * XYZ2 + XYZ3  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_XYZ &XYZ1, const Standard_Real A2, const gp_XYZ &XYZ2) | 
|   | <me> is set to the following linear form : A1 * XYZ1 + A2 * XYZ2  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_XYZ &XYZ1, const gp_XYZ &XYZ2) | 
|   | <me> is set to the following linear form : A1 * XYZ1 + XYZ2  More...
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| void  | SetLinearForm (const gp_XYZ &XYZ1, const gp_XYZ &XYZ2) | 
|   | <me> is set to the following linear form : XYZ1 + XYZ2  More...
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This class describes a cartesian coordinate entity in 3D space {X,Y,Z}. This entity is used for algebraic calculation. This entity can be transformed with a "Trsf" or a "GTrsf" from package "gp". It is used in vectorial computations or for holding this type of information in data structures.