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Open CASCADE Technology
7.2.0
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#include <Standard.hxx>#include <Standard_Type.hxx>#include <Graphic3d_BndBox4f.hxx>#include <Standard_Boolean.hxx>#include <Graphic3d_AspectLine3d.hxx>#include <Graphic3d_AspectFillArea3d.hxx>#include <Graphic3d_AspectText3d.hxx>#include <Graphic3d_AspectMarker3d.hxx>#include <Standard_Transient.hxx>#include <Standard_Real.hxx>#include <Standard_CString.hxx>#include <Graphic3d_Vertex.hxx>#include <Graphic3d_TextPath.hxx>#include <Graphic3d_HorizontalTextAlignment.hxx>#include <Graphic3d_VerticalTextAlignment.hxx>#include <Graphic3d_TypeOfPrimitiveArray.hxx>#include <Graphic3d_IndexBuffer.hxx>#include <Graphic3d_Buffer.hxx>#include <Graphic3d_BoundBuffer.hxx>#include <Standard_Address.hxx>#include <Graphic3d_GroupAspect.hxx>#include <gp_Ax2.hxx>#include <TCollection_ExtendedString.hxx>Data Structures | |
| class | Graphic3d_Group |
| This class allows the definition of groups of primitives inside of graphic objects (presentations). A group contains the primitives and attributes for which the range is limited to this group. The primitives of a group can be globally suppressed. More... | |
1.8.13