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Open CASCADE Technology
7.2.0
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#include <Aspect_TypeOfTriedronPosition.hxx>#include <Bnd_Box.hxx>#include <BVH_Box.hxx>#include <Graphic3d_Camera.hxx>#include <Graphic3d_TransformUtils.hxx>#include <Graphic3d_TransModeFlags.hxx>#include <Graphic3d_Vec.hxx>#include <NCollection_Mat4.hxx>Data Structures | |
| class | Graphic3d_TransformPers |
| Class for keeping and computing transformation persistence. Note that instance of this class can not define no transformation persistence Graphic3d_TMF_None - NULL handle should be used for this purpose. More... | |
1.8.13