Open CASCADE Technology
7.2.0
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#include <OpenGl_GlCore13.hxx>
#include <OpenGl_NamedResource.hxx>
#include <OpenGl_Sampler.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Graphic3d_TextureUnit.hxx>
Data Structures | |
struct | OpenGl_TextureFormatSelector< T > |
Selects preferable texture format for specified parameters. More... | |
struct | OpenGl_TextureFormatSelector< GLubyte > |
struct | OpenGl_TextureFormatSelector< GLushort > |
struct | OpenGl_TextureFormatSelector< GLfloat > |
struct | OpenGl_TextureFormatSelector< GLuint > |
struct | OpenGl_TextureFormatSelector< GLbyte > |
Only unsigned formats are available in OpenGL ES 2.0. More... | |
struct | OpenGl_TextureFormatSelector< GLshort > |
struct | OpenGl_TextureFormatSelector< GLint > |
class | OpenGl_TextureFormat |
Stores parameters of OpenGL texture format. More... | |
class | OpenGl_Texture |
Texture resource. More... | |