Open CASCADE Technology
7.2.0
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#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Select3D_SensitiveSet.hxx>
#include <Select3D_BVHIndexBuffer.hxx>
#include <TColStd_HPackedMapOfInteger.hxx>
Data Structures | |
class | Select3D_SensitivePrimitiveArray |
Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time. More... | |