Open CASCADE Technology
7.2.0
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Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time. More...
#include <Select3D_SensitivePrimitiveArray.hxx>
Public Member Functions | |
Select3D_SensitivePrimitiveArray (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Constructs an empty sensitive object. More... | |
Standard_Integer | PatchSizeMax () const |
Return patch size limit (1 by default). More... | |
void | SetPatchSizeMax (const Standard_Integer thePatchSizeMax) |
Assign patch size limit. Should be set before initialization. More... | |
float | PatchDistance () const |
Maximum allowed distance between consequential elements in patch (ShortRealLast() by default). Has no effect on indexed triangulation. More... | |
void | SetPatchDistance (const float thePatchDistMax) |
Assign patch distance limit. Should be set before initialization. More... | |
bool | InitTriangulation (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const Standard_Integer theIndexLower, const Standard_Integer theIndexUpper, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
Initialize the sensitive object from triangualtion. The sub-triangulation can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!). More... | |
bool | InitTriangulation (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
Initialize the sensitive object from triangualtion. More... | |
bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const Standard_Integer theIndexLower, const Standard_Integer theIndexUpper, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
Initialize the sensitive object from point set. The sub-set of points can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!). More... | |
bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const Handle< Graphic3d_IndexBuffer > &theIndices, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
Initialize the sensitive object from point set. More... | |
bool | InitPoints (const Handle< Graphic3d_Buffer > &theVerts, const TopLoc_Location &theInitLoc, const bool theToEvalMinMax=true, const Standard_Integer theNbGroups=1) |
Initialize the sensitive object from point set. More... | |
void | SetMinMax (double theMinX, double theMinY, double theMinZ, double theMaxX, double theMaxY, double theMaxZ) |
Assign new not transformed bounding box. More... | |
bool | ToDetectElements () const |
Return flag to keep index of last topmost detected element, TRUE by default. More... | |
void | SetDetectElements (bool theToDetect) |
Setup keeping of the index of last topmost detected element (axis picking). More... | |
bool | ToDetectElementMap () const |
Return flag to keep index map of last detected elements, FALSE by default (rectangle selection). More... | |
void | SetDetectElementMap (bool theToDetect) |
Setup keeping of the index map of last detected elements (rectangle selection). More... | |
bool | ToDetectNodes () const |
Return flag to keep index of last topmost detected node, FALSE by default. More... | |
void | SetDetectNodes (bool theToDetect) |
Setup keeping of the index of last topmost detected node (for axis picking). More... | |
bool | ToDetectNodeMap () const |
Return flag to keep index map of last detected nodes, FALSE by default (rectangle selection). More... | |
void | SetDetectNodeMap (bool theToDetect) |
Setup keeping of the index map of last detected nodes (rectangle selection). More... | |
bool | ToDetectEdges () const |
Return flag to keep index of last topmost detected edge, FALSE by default. More... | |
void | SetDetectEdges (bool theToDetect) |
Setup keeping of the index of last topmost detected edge (axis picking). More... | |
Standard_Integer | LastDetectedElement () const |
Return last topmost detected element or -1 if undefined (axis picking). More... | |
const Handle< TColStd_HPackedMapOfInteger > & | LastDetectedElementMap () const |
Return the index map of last detected elements (rectangle selection). More... | |
Standard_Integer | LastDetectedNode () const |
Return last topmost detected node or -1 if undefined (axis picking). More... | |
const Handle< TColStd_HPackedMapOfInteger > & | LastDetectedNodeMap () const |
Return the index map of last detected nodes (rectangle selection). More... | |
Standard_Integer | LastDetectedEdgeNode1 () const |
Return the first node of last topmost detected edge or -1 if undefined (axis picking). More... | |
Standard_Integer | LastDetectedEdgeNode2 () const |
Return the second node of last topmost detected edge or -1 if undefined (axis picking). More... | |
virtual Standard_Boolean | Matches (SelectBasics_SelectingVolumeManager &theMgr, SelectBasics_PickResult &thePickResult) override |
Checks whether the sensitive entity is overlapped by current selecting volume. More... | |
virtual Handle< Select3D_SensitiveEntity > | GetConnected () override |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. More... | |
virtual Standard_Integer | Size () const override |
Returns the length of array of triangles or edges. More... | |
virtual Standard_Integer | NbSubElements () override |
Returns the amount of nodes in triangulation. More... | |
virtual Select3D_BndBox3d | Box (const Standard_Integer theIdx) const override |
Returns bounding box of triangle/edge with index theIdx. More... | |
virtual Standard_Real | Center (const Standard_Integer theIdx, const Standard_Integer theAxis) const override |
Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis. More... | |
virtual void | Swap (const Standard_Integer theIdx1, const Standard_Integer theIdx2) override |
Swaps items with indexes theIdx1 and theIdx2 in array. More... | |
virtual Select3D_BndBox3d | BoundingBox () override |
Returns bounding box of the triangulation. If location transformation is set, it will be applied. More... | |
virtual gp_Pnt | CenterOfGeometry () const override |
Returns center of triangulation. If location transformation is set, it will be applied. More... | |
virtual Standard_Boolean | HasInitLocation () const override |
Returns true if the shape corresponding to the entity has init location. More... | |
virtual gp_GTrsf | InvInitLocation () const override |
Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix. More... | |
virtual void | Set (const Handle< SelectBasics_EntityOwner > &theOwnerId) override |
Sets the owner for all entities in group. More... | |
virtual void | BVH () override |
Builds BVH tree for sensitive set. More... | |
Public Member Functions inherited from Select3D_SensitiveSet | |
Select3D_SensitiveSet (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Creates new empty sensitive set and its content. More... | |
void | SetBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Sets the method (builder) used to construct BVH. More... | |
void | MarkDirty () |
Marks BVH tree of the set as outdated. It will be rebuild at the next call of BVH() More... | |
virtual void | Clear () override |
Destroys cross-reference to avoid memory leak. More... | |
Standard_Integer | GetLeafNodeSize () const |
Returns a number of nodes in 1 BVH leaf. More... | |
Public Member Functions inherited from SelectBasics_SensitiveEntity | |
const Handle< SelectBasics_EntityOwner > & | OwnerId () const |
Returns pointer to owner of the entity. More... | |
Standard_Integer | SensitivityFactor () const |
allows a better sensitivity for a specific entity in selection algorithms useful for small sized entities. More... | |
void | SetSensitivityFactor (const Standard_Integer theNewSens) |
Allows to manage sensitivity of a particular sensitive entity. More... | |
Public Member Functions inherited from Standard_Transient | |
Standard_Transient () | |
Empty constructor. More... | |
Standard_Transient (const Standard_Transient &) | |
Copy constructor – does nothing. More... | |
Standard_Transient & | operator= (const Standard_Transient &) |
Assignment operator, needed to avoid copying reference counter. More... | |
virtual | ~Standard_Transient () |
Destructor must be virtual. More... | |
virtual void | Delete () const |
Memory deallocator for transient classes. More... | |
virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
Returns a type descriptor about this object. More... | |
Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
Returns a true value if this is an instance of Type. More... | |
Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
Returns a true value if this is an instance of TypeName. More... | |
Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More... | |
Standard_Transient * | This () const |
Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More... | |
Standard_Integer | GetRefCount () const |
Get the reference counter of this object. More... | |
void | IncrementRefCounter () const |
Increments the reference counter of this object. More... | |
Standard_Integer | DecrementRefCounter () const |
Decrements the reference counter of this object; returns the decremented value. More... | |
Protected Member Functions | |
void | computeBoundingBox () |
Compute bounding box. More... | |
Select3D_BndBox3d | applyTransformation () |
Inner function for transformation application to bounding box of the triangulation. More... | |
const Graphic3d_Vec3 & | getPosVec3 (const Standard_Integer theIndex) const |
Auxiliary getter. More... | |
const Graphic3d_Vec2 & | getPosVec2 (const Standard_Integer theIndex) const |
Auxiliary getter. More... | |
virtual Standard_Boolean | overlapsElement (SelectBasics_SelectingVolumeManager &theMgr, Standard_Integer theElemIdx, Standard_Real &theMatchDepth) override |
Checks whether the element with index theIdx overlaps the current selecting volume. More... | |
virtual Standard_Real | distanceToCOG (SelectBasics_SelectingVolumeManager &theMgr) override |
Calculates distance from the 3d projection of used-picked screen point to center of the geometry. More... | |
virtual Standard_Boolean | elementIsInside (SelectBasics_SelectingVolumeManager &theMgr, const Standard_Integer theElemIdx) override |
Checks whether the entity with index theIdx is inside the current selecting volume. More... | |
Protected Member Functions inherited from Select3D_SensitiveEntity | |
Select3D_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Protected Member Functions inherited from SelectBasics_SensitiveEntity | |
SelectBasics_SensitiveEntity (const Handle< SelectBasics_EntityOwner > &theOwnerId) | |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
typedef void | base_type |
Returns a type descriptor about this object. More... | |
Static Public Member Functions inherited from Select3D_SensitiveSet | |
static const Handle< Select3D_BVHBuilder3d > & | DefaultBVHBuilder () |
Return global instance to default BVH builder. More... | |
static void | SetDefaultBVHBuilder (const Handle< Select3D_BVHBuilder3d > &theBuilder) |
Assign new BVH builder to be used by default for new sensitive sets (assigning is NOT thread-safe!). More... | |
Static Public Member Functions inherited from Standard_Transient | |
static const char * | get_type_name () |
Returns a type descriptor about this object. More... | |
static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
Returns type descriptor of Standard_Transient class. More... | |
Protected Attributes inherited from Select3D_SensitiveSet | |
BvhPrimitiveSet | myContent |
A link between sensitive entity and BVH_PrimitiveSet. More... | |
Standard_Integer | myDetectedIdx |
Index of detected primitive in BVH sorted primitive array. More... | |
Protected Attributes inherited from SelectBasics_SensitiveEntity | |
Handle< SelectBasics_EntityOwner > | myOwnerId |
Standard_Integer | mySFactor |
Sensitive for triangulation or point set defined by Primitive Array. The primitives can be optionally combined into patches within BVH tree to reduce its building time in expense of extra traverse time.
Select3D_SensitivePrimitiveArray::Select3D_SensitivePrimitiveArray | ( | const Handle< SelectBasics_EntityOwner > & | theOwnerId | ) |
Constructs an empty sensitive object.
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Inner function for transformation application to bounding box of the triangulation.
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Returns bounding box of the triangulation. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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Returns bounding box of triangle/edge with index theIdx.
Implements Select3D_SensitiveSet.
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Builds BVH tree for sensitive set.
Reimplemented from Select3D_SensitiveSet.
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Returns geometry center of triangle/edge with index theIdx in array along the given axis theAxis.
Implements Select3D_SensitiveSet.
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Returns center of triangulation. If location transformation is set, it will be applied.
Reimplemented from Select3D_SensitiveSet.
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Compute bounding box.
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Calculates distance from the 3d projection of used-picked screen point to center of the geometry.
Implements Select3D_SensitiveSet.
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Checks whether the entity with index theIdx is inside the current selecting volume.
Implements Select3D_SensitiveSet.
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Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity.
Reimplemented from Select3D_SensitiveEntity.
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Auxiliary getter.
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Auxiliary getter.
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Returns true if the shape corresponding to the entity has init location.
Reimplemented from Select3D_SensitiveEntity.
bool Select3D_SensitivePrimitiveArray::InitPoints | ( | const Handle< Graphic3d_Buffer > & | theVerts, |
const Handle< Graphic3d_IndexBuffer > & | theIndices, | ||
const TopLoc_Location & | theInitLoc, | ||
const Standard_Integer | theIndexLower, | ||
const Standard_Integer | theIndexUpper, | ||
const bool | theToEvalMinMax = true , |
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const Standard_Integer | theNbGroups = 1 |
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Initialize the sensitive object from point set. The sub-set of points can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
theVerts | attributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2 |
theIndices | index array defining points |
theInitLoc | location |
theIndexLower | the theIndices range - first value (inclusive), starting from 0 |
theIndexUpper | the theIndices range - last value (inclusive), upto theIndices->NbElements-1 |
theToEvalMinMax | compute bounding box within initialization |
theNbGroups | number of groups to split the vertex array into several parts |
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Initialize the sensitive object from point set.
theVerts | attributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2 |
theIndices | index array to define subset of points |
theInitLoc | location |
theToEvalMinMax | compute bounding box within initialization |
theNbGroups | number of groups to split the vertex array into several parts |
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inline |
Initialize the sensitive object from point set.
theVerts | attributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2 |
theInitLoc | location |
theToEvalMinMax | compute bounding box within initialization |
theNbGroups | number of groups to split the vertex array into several parts |
bool Select3D_SensitivePrimitiveArray::InitTriangulation | ( | const Handle< Graphic3d_Buffer > & | theVerts, |
const Handle< Graphic3d_IndexBuffer > & | theIndices, | ||
const TopLoc_Location & | theInitLoc, | ||
const Standard_Integer | theIndexLower, | ||
const Standard_Integer | theIndexUpper, | ||
const bool | theToEvalMinMax = true , |
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const Standard_Integer | theNbGroups = 1 |
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) |
Initialize the sensitive object from triangualtion. The sub-triangulation can be specified by arguments theIndexLower and theIndexUpper (these are for iterating theIndices, not to restrict the actual index values!).
theVerts | attributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2 |
theIndices | index array defining triangulation |
theInitLoc | location |
theIndexLower | the theIndices range - first value (inclusive), starting from 0 and multiple by 3 |
theIndexUpper | the theIndices range - last value (inclusive), upto theIndices->NbElements-1 and multiple by 3 |
theToEvalMinMax | compute bounding box within initialization |
theNbGroups | number of groups to split the vertex array into several parts |
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Initialize the sensitive object from triangualtion.
theVerts | attributes array containing Graphic3d_TOA_POS with type Graphic3d_TOD_VEC3 or Graphic3d_TOD_VEC2 |
theIndices | index array defining triangulation |
theInitLoc | location |
theToEvalMinMax | compute bounding box within initialization |
theNbGroups | number of groups to split the vertex array into several parts |
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Returns inversed location transformation matrix if the shape corresponding to this entity has init location set. Otherwise, returns identity matrix.
Reimplemented from Select3D_SensitiveEntity.
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Return the first node of last topmost detected edge or -1 if undefined (axis picking).
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Return the second node of last topmost detected edge or -1 if undefined (axis picking).
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Return last topmost detected element or -1 if undefined (axis picking).
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Return the index map of last detected elements (rectangle selection).
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Return last topmost detected node or -1 if undefined (axis picking).
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Return the index map of last detected nodes (rectangle selection).
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Checks whether the sensitive entity is overlapped by current selecting volume.
Reimplemented from Select3D_SensitiveSet.
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Returns the amount of nodes in triangulation.
Implements Select3D_SensitiveEntity.
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Checks whether the element with index theIdx overlaps the current selecting volume.
Implements Select3D_SensitiveSet.
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Maximum allowed distance between consequential elements in patch (ShortRealLast() by default). Has no effect on indexed triangulation.
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Return patch size limit (1 by default).
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Sets the owner for all entities in group.
Reimplemented from SelectBasics_SensitiveEntity.
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Setup keeping of the index of last topmost detected edge (axis picking).
void Select3D_SensitivePrimitiveArray::SetDetectElementMap | ( | bool | theToDetect | ) |
Setup keeping of the index map of last detected elements (rectangle selection).
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Setup keeping of the index of last topmost detected element (axis picking).
void Select3D_SensitivePrimitiveArray::SetDetectNodeMap | ( | bool | theToDetect | ) |
Setup keeping of the index map of last detected nodes (rectangle selection).
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Setup keeping of the index of last topmost detected node (for axis picking).
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Assign new not transformed bounding box.
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Assign patch distance limit. Should be set before initialization.
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Assign patch size limit. Should be set before initialization.
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Returns the length of array of triangles or edges.
Implements Select3D_SensitiveSet.
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Swaps items with indexes theIdx1 and theIdx2 in array.
Implements Select3D_SensitiveSet.
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Return flag to keep index of last topmost detected edge, FALSE by default.
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Return flag to keep index map of last detected elements, FALSE by default (rectangle selection).
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Return flag to keep index of last topmost detected element, TRUE by default.
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Return flag to keep index map of last detected nodes, FALSE by default (rectangle selection).
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Return flag to keep index of last topmost detected node, FALSE by default.