Open CASCADE Technology
7.2.0
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Implements allocator requirements as defined in ISO C++ Standard 2003, section 20.1.5. More...
#include <NCollection_StdAllocator.hxx>
Data Structures | |
struct | rebind |
Public Types | |
typedef T | value_type |
typedef value_type * | pointer |
typedef const value_type * | const_pointer |
typedef value_type & | reference |
typedef const value_type & | const_reference |
typedef size_t | size_type |
typedef ptrdiff_t | difference_type |
Public Member Functions | |
NCollection_StdAllocator () throw () | |
Constructor. More... | |
NCollection_StdAllocator (const Handle< NCollection_BaseAllocator > &theAlloc) throw () | |
Constructor. More... | |
template<typename U > | |
NCollection_StdAllocator (const NCollection_StdAllocator< U > &Y) throw () | |
Copy constructor. More... | |
template<typename U > | |
NCollection_StdAllocator & | operator= (const NCollection_StdAllocator< U > &Y) throw () |
Assignment operator. More... | |
pointer | address (reference x) const |
Returns an object address. More... | |
const_pointer | address (const_reference x) const |
Returns an object address. More... | |
pointer | allocate (size_type n, const void *=0) |
Allocates memory for n objects. More... | |
void | deallocate (pointer p, size_type) |
Frees previously allocated memory. More... | |
size_type | max_size () const throw () |
Returns the largest value for which method allocate might succeed. More... | |
void | construct (pointer p, const_reference val) |
Constructs an object. More... | |
void | destroy (pointer p) |
Destroys the object. More... | |
const Handle< NCollection_BaseAllocator > & | Allocator () const |
Returns an underlying NCollection_BaseAllocator instance. More... | |
Protected Attributes | |
Handle< NCollection_BaseAllocator > | myAlloc |
Implements allocator requirements as defined in ISO C++ Standard 2003, section 20.1.5.
The allocator uses instance of the NCollection_BaseAllocator (sub)class for memory allocation/deallocation. The allocator can be used with standard containers (std::vector, std::map, etc) to take advantage of NCollection_IncAllocator which implements memory region concept, and hence to increase performance in specific cases.
The underlying NCollection_BaseAllocator instance can be received using the Allocator() method.
Example of use:
typedef const value_type* NCollection_StdAllocator< T >::const_pointer |
typedef const value_type& NCollection_StdAllocator< T >::const_reference |
typedef ptrdiff_t NCollection_StdAllocator< T >::difference_type |
typedef value_type* NCollection_StdAllocator< T >::pointer |
typedef value_type& NCollection_StdAllocator< T >::reference |
typedef size_t NCollection_StdAllocator< T >::size_type |
typedef T NCollection_StdAllocator< T >::value_type |
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Constructor.
Creates an object using default Open CASCADE allocation mechanism, i.e. which uses Standard::Allocate() and Standard::Free() underneath.
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Constructor.
Saves theAlloc as an underlying allocator instance.
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Copy constructor.
Copies Allocator() from Y.
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Returns an object address.
Returns &x.
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Returns an object address.
Returns &x.
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Allocates memory for n objects.
Uses underlying allocator to allocate memory.
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Returns an underlying NCollection_BaseAllocator instance.
Returns an object specified in the constructor.
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Constructs an object.
Uses placement new operator and copy constructor to construct an object.
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Frees previously allocated memory.
Uses underlying allocator to deallocate memory.
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Destroys the object.
Uses object destructor.
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Returns the largest value for which method allocate might succeed.
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Assignment operator.
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protected |