Open CASCADE Technology
7.2.0
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Base interface for drawable elements. More...
#include <OpenGl_Element.hxx>
Public Member Functions | |
OpenGl_Element () | |
virtual void | Render (const Handle< OpenGl_Workspace > &theWorkspace) const =0 |
virtual void | Release (OpenGl_Context *theContext)=0 |
Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More... | |
Standard_Boolean | RenderFiltered (const Handle< OpenGl_Workspace > &theWorkspace, const Handle< OpenGl_RenderFilter > &theFilter) const |
Render element if it passes the filtering procedure. This method should be used for elements which can be used in scope of rendering algorithms. E.g. elements of groups during recursive rendering. If render filter is null, pure rendering is performed. More... | |
Static Public Member Functions | |
template<typename theResource_t > | |
static void | Destroy (OpenGl_Context *theContext, theResource_t *&theElement) |
Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe. More... | |
Protected Member Functions | |
virtual | ~OpenGl_Element () |
Base interface for drawable elements.
OpenGl_Element::OpenGl_Element | ( | ) |
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protectedvirtual |
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inlinestatic |
Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
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pure virtual |
Release GPU resources. Pointer to the context is used because this method might be called when the context is already being destroyed and usage of a handle would be unsafe.
Implemented in OpenGl_AspectMarker, OpenGl_AspectFace, OpenGl_Text, OpenGl_PrimitiveArray, OpenGl_AspectText, OpenGl_AspectLine, OpenGl_GraduatedTrihedron, OpenGl_Flipper, and OpenGl_StencilTest.
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pure virtual |
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inline |
Render element if it passes the filtering procedure. This method should be used for elements which can be used in scope of rendering algorithms. E.g. elements of groups during recursive rendering. If render filter is null, pure rendering is performed.
theWorkspace | [in] the rendering workspace. |
theFilter | [in] the rendering filter to check whether the element should be rendered or not. |