Open CASCADE Technology  7.2.0
Public Member Functions

V3d_AmbientLight Class Reference

Creation of an ambient light source in a viewer. More...

#include <V3d_AmbientLight.hxx>

Inheritance diagram for V3d_AmbientLight:
Inheritance graph
[legend]

Public Member Functions

 V3d_AmbientLight (const Handle< V3d_Viewer > &theViewer, const Quantity_Color &theColor=Quantity_NOC_WHITE)
 Constructs an ambient light source in the viewer. The default Color of this light source is WHITE. More...
 
- Public Member Functions inherited from V3d_Light
void SetColor (const Quantity_Color &theColor)
 Defines the color of a light source by giving the basic color. More...
 
Quantity_Color Color () const
 Returns the color of the light source. More...
 
V3d_TypeOfLight Type () const
 Returns the Type of the Light. More...
 
Standard_Boolean Headlight () const
 returns true if the light is a headlight More...
 
void SetHeadlight (const Standard_Boolean theValue)
 Setup headlight flag. More...
 
void SetIntensity (const Standard_Real theValue)
 Modifies the intensity of light source. More...
 
Standard_Real Intensity () const
 returns the intensity of light source More...
 
Standard_Real Smoothness () const
 returns the smoothness of light source More...
 
Standard_Boolean IsDisplayed () const
 Returns TRUE when a light representation is displayed. More...
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor. More...
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing. More...
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter. More...
 
virtual ~Standard_Transient ()
 Destructor must be virtual. More...
 
virtual void Delete () const
 Memory deallocator for transient classes. More...
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object. More...
 
Standard_Boolean IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type. More...
 
Standard_Boolean IsInstance (const Standard_CString theTypeName) const
 Returns a true value if this is an instance of TypeName. More...
 
Standard_Boolean IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_Boolean IsKind (const Standard_CString theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. More...
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. More...
 
Standard_Integer GetRefCount () const
 Get the reference counter of this object. More...
 
void IncrementRefCounter () const
 Increments the reference counter of this object. More...
 
Standard_Integer DecrementRefCounter () const
 Decrements the reference counter of this object; returns the decremented value. More...
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object. More...
 
- Static Public Member Functions inherited from Standard_Transient
static const char * get_type_name ()
 Returns a type descriptor about this object. More...
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class. More...
 
- Protected Member Functions inherited from V3d_Light
 V3d_Light (const Handle< V3d_Viewer > &theViewer)
 
void SetType (const V3d_TypeOfLight theType)
 Sets type of the light. More...
 
const Graphic3d_CLightLight () const
 Return light properties associated to this light source. Hidden method exposed only to V3d_View. More...
 
- Static Protected Member Functions inherited from V3d_Light
static void SymetricPointOnSphere (const Handle< V3d_View > &aView, const Graphic3d_Vertex &Center, const Graphic3d_Vertex &aPoint, const Standard_Real Radius, Standard_Real &X, Standard_Real &Y, Standard_Real &Z, Standard_Real &VX, Standard_Real &VY, Standard_Real &VZ)
 Returns the symetric point coordinates of "aPoint" on the sphere of center "Center" and radius "Radius". VX,VY,VZ is the project vector of view. More...
 
- Protected Attributes inherited from V3d_Light
Graphic3d_CLight myLight
 
Handle< Graphic3d_StructuremyGraphicStructure
 
Handle< Graphic3d_StructuremyGraphicStructure1
 

Detailed Description

Creation of an ambient light source in a viewer.

Constructor & Destructor Documentation

◆ V3d_AmbientLight()

V3d_AmbientLight::V3d_AmbientLight ( const Handle< V3d_Viewer > &  theViewer,
const Quantity_Color theColor = Quantity_NOC_WHITE 
)

Constructs an ambient light source in the viewer. The default Color of this light source is WHITE.


The documentation for this class was generated from the following file: