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|   | gp_Vec () | 
|   | Creates a zero vector.  More...
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|   | gp_Vec (const gp_Dir &V) | 
|   | Creates a unitary vector from a direction V.  More...
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|   | gp_Vec (const gp_XYZ &Coord) | 
|   | Creates a vector with a triplet of coordinates.  More...
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|   | gp_Vec (const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv) | 
|   | Creates a point with its three cartesian coordinates.  More...
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|   | gp_Vec (const gp_Pnt &P1, const gp_Pnt &P2) | 
|   | Creates a vector from two points. The length of the vector is the distance between P1 and P2.  More...
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| void  | SetCoord (const Standard_Integer Index, const Standard_Real Xi) | 
|   | Changes the coordinate of range Index Index = 1 => X is modified Index = 2 => Y is modified Index = 3 => Z is modified Raised if Index != {1, 2, 3}.  More...
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| void  | SetCoord (const Standard_Real Xv, const Standard_Real Yv, const Standard_Real Zv) | 
|   | For this vector, assigns.  More...
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| void  | SetX (const Standard_Real X) | 
|   | Assigns the given value to the X coordinate of this vector.  More...
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| void  | SetY (const Standard_Real Y) | 
|   | Assigns the given value to the X coordinate of this vector.  More...
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| void  | SetZ (const Standard_Real Z) | 
|   | Assigns the given value to the X coordinate of this vector.  More...
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| void  | SetXYZ (const gp_XYZ &Coord) | 
|   | Assigns the three coordinates of Coord to this vector.  More...
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| Standard_Real  | Coord (const Standard_Integer Index) const | 
|   | Returns the coordinate of range Index : Index = 1 => X is returned Index = 2 => Y is returned Index = 3 => Z is returned Raised if Index != {1, 2, 3}.  More...
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| void  | Coord (Standard_Real &Xv, Standard_Real &Yv, Standard_Real &Zv) const | 
|   | For this vector returns its three coordinates Xv, Yv, and Zvinline.  More...
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| Standard_Real  | X () const | 
|   | For this vector, returns its X coordinate.  More...
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| Standard_Real  | Y () const | 
|   | For this vector, returns its Y coordinate.  More...
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| Standard_Real  | Z () const | 
|   | For this vector, returns its Z coordinate.  More...
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| const gp_XYZ &  | XYZ () const | 
|   | For this vector, returns.  More...
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| Standard_Boolean  | IsEqual (const gp_Vec &Other, const Standard_Real LinearTolerance, const Standard_Real AngularTolerance) const | 
|   | Returns True if the two vectors have the same magnitude value and the same direction. The precision values are LinearTolerance for the magnitude and AngularTolerance for the direction.  More...
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| Standard_Boolean  | IsNormal (const gp_Vec &Other, const Standard_Real AngularTolerance) const | 
|   | Returns True if abs(<me>.Angle(Other) - PI/2.) <= AngularTolerance Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp.  More...
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| Standard_Boolean  | IsOpposite (const gp_Vec &Other, const Standard_Real AngularTolerance) const | 
|   | Returns True if PI - <me>.Angle(Other) <= AngularTolerance Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp.  More...
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| Standard_Boolean  | IsParallel (const gp_Vec &Other, const Standard_Real AngularTolerance) const | 
|   | Returns True if Angle(<me>, Other) <= AngularTolerance or PI - Angle(<me>, Other) <= AngularTolerance This definition means that two parallel vectors cannot define a plane but two vectors with opposite directions are considered as parallel. Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution or Other.Magnitude() <= Resolution from gp.  More...
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| Standard_Real  | Angle (const gp_Vec &Other) const | 
|   | Computes the angular value between <me> and <Other> Returns the angle value between 0 and PI in radian. Raises VectorWithNullMagnitude if <me>.Magnitude() <= Resolution from gp or Other.Magnitude() <= Resolution because the angular value is indefinite if one of the vectors has a null magnitude.  More...
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| Standard_Real  | AngleWithRef (const gp_Vec &Other, const gp_Vec &VRef) const | 
|   | Computes the angle, in radians, between this vector and vector Other. The result is a value between -Pi and Pi. For this, VRef defines the positive sense of rotation: the angular value is positive, if the cross product this ^ Other has the same orientation as VRef relative to the plane defined by the vectors this and Other. Otherwise, the angular value is negative. Exceptions gp_VectorWithNullMagnitude if the magnitude of this vector, the vector Other, or the vector VRef is less than or equal to gp::Resolution(). Standard_DomainError if this vector, the vector Other, and the vector VRef are coplanar, unless this vector and the vector Other are parallel.  More...
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| Standard_Real  | Magnitude () const | 
|   | Computes the magnitude of this vector.  More...
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| Standard_Real  | SquareMagnitude () const | 
|   | Computes the square magnitude of this vector.  More...
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| void  | Add (const gp_Vec &Other) | 
|   | Adds two vectors.  More...
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| void  | operator+= (const gp_Vec &Other) | 
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| gp_Vec  | Added (const gp_Vec &Other) const | 
|   | Adds two vectors.  More...
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| gp_Vec  | operator+ (const gp_Vec &Other) const | 
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| void  | Subtract (const gp_Vec &Right) | 
|   | Subtracts two vectors.  More...
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| void  | operator-= (const gp_Vec &Right) | 
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| gp_Vec  | Subtracted (const gp_Vec &Right) const | 
|   | Subtracts two vectors.  More...
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| gp_Vec  | operator- (const gp_Vec &Right) const | 
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| void  | Multiply (const Standard_Real Scalar) | 
|   | Multiplies a vector by a scalar.  More...
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| void  | operator*= (const Standard_Real Scalar) | 
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| gp_Vec  | Multiplied (const Standard_Real Scalar) const | 
|   | Multiplies a vector by a scalar.  More...
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| gp_Vec  | operator* (const Standard_Real Scalar) const | 
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| void  | Divide (const Standard_Real Scalar) | 
|   | Divides a vector by a scalar.  More...
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| void  | operator/= (const Standard_Real Scalar) | 
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| gp_Vec  | Divided (const Standard_Real Scalar) const | 
|   | Divides a vector by a scalar.  More...
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| gp_Vec  | operator/ (const Standard_Real Scalar) const | 
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| void  | Cross (const gp_Vec &Right) | 
|   | computes the cross product between two vectors  More...
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| void  | operator^= (const gp_Vec &Right) | 
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| gp_Vec  | Crossed (const gp_Vec &Right) const | 
|   | computes the cross product between two vectors  More...
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| gp_Vec  | operator^ (const gp_Vec &Right) const | 
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| Standard_Real  | CrossMagnitude (const gp_Vec &Right) const | 
|   | Computes the magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||.  More...
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| Standard_Real  | CrossSquareMagnitude (const gp_Vec &Right) const | 
|   | Computes the square magnitude of the cross product between <me> and Right. Returns || <me> ^ Right ||**2.  More...
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| void  | CrossCross (const gp_Vec &V1, const gp_Vec &V2) | 
|   | Computes the triple vector product. <me> ^= (V1 ^ V2)  More...
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| gp_Vec  | CrossCrossed (const gp_Vec &V1, const gp_Vec &V2) const | 
|   | Computes the triple vector product. <me> ^ (V1 ^ V2)  More...
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| Standard_Real  | Dot (const gp_Vec &Other) const | 
|   | computes the scalar product  More...
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| Standard_Real  | operator* (const gp_Vec &Other) const | 
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| Standard_Real  | DotCross (const gp_Vec &V1, const gp_Vec &V2) const | 
|   | Computes the triple scalar product <me> * (V1 ^ V2).  More...
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| void  | Normalize () | 
|   | normalizes a vector Raises an exception if the magnitude of the vector is lower or equal to Resolution from gp.  More...
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| gp_Vec  | Normalized () const | 
|   | normalizes a vector Raises an exception if the magnitude of the vector is lower or equal to Resolution from gp.  More...
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| void  | Reverse () | 
|   | Reverses the direction of a vector.  More...
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| gp_Vec  | Reversed () const | 
|   | Reverses the direction of a vector.  More...
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| gp_Vec  | operator- () const | 
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| void  | SetLinearForm (const Standard_Real A1, const gp_Vec &V1, const Standard_Real A2, const gp_Vec &V2, const Standard_Real A3, const gp_Vec &V3, const gp_Vec &V4) | 
|   | <me> is set to the following linear form : A1 * V1 + A2 * V2 + A3 * V3 + V4  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_Vec &V1, const Standard_Real A2, const gp_Vec &V2, const Standard_Real A3, const gp_Vec &V3) | 
|   | <me> is set to the following linear form : A1 * V1 + A2 * V2 + A3 * V3  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_Vec &V1, const Standard_Real A2, const gp_Vec &V2, const gp_Vec &V3) | 
|   | <me> is set to the following linear form : A1 * V1 + A2 * V2 + V3  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_Vec &V1, const Standard_Real A2, const gp_Vec &V2) | 
|   | <me> is set to the following linear form : A1 * V1 + A2 * V2  More...
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| void  | SetLinearForm (const Standard_Real A1, const gp_Vec &V1, const gp_Vec &V2) | 
|   | <me> is set to the following linear form : A1 * V1 + V2  More...
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| void  | SetLinearForm (const gp_Vec &V1, const gp_Vec &V2) | 
|   | <me> is set to the following linear form : V1 + V2  More...
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| void  | Mirror (const gp_Vec &V) | 
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| gp_Vec  | Mirrored (const gp_Vec &V) const | 
|   | Performs the symmetrical transformation of a vector with respect to the vector V which is the center of the symmetry.  More...
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| void  | Mirror (const gp_Ax1 &A1) | 
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| gp_Vec  | Mirrored (const gp_Ax1 &A1) const | 
|   | Performs the symmetrical transformation of a vector with respect to an axis placement which is the axis of the symmetry.  More...
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| void  | Mirror (const gp_Ax2 &A2) | 
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| gp_Vec  | Mirrored (const gp_Ax2 &A2) const | 
|   | Performs the symmetrical transformation of a vector with respect to a plane. The axis placement A2 locates the plane of the symmetry : (Location, XDirection, YDirection).  More...
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| void  | Rotate (const gp_Ax1 &A1, const Standard_Real Ang) | 
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| gp_Vec  | Rotated (const gp_Ax1 &A1, const Standard_Real Ang) const | 
|   | Rotates a vector. A1 is the axis of the rotation. Ang is the angular value of the rotation in radians.  More...
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| void  | Scale (const Standard_Real S) | 
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| gp_Vec  | Scaled (const Standard_Real S) const | 
|   | Scales a vector. S is the scaling value.  More...
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| void  | Transform (const gp_Trsf &T) | 
|   | Transforms a vector with the transformation T.  More...
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| gp_Vec  | Transformed (const gp_Trsf &T) const | 
|   | Transforms a vector with the transformation T.  More...
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Defines a non-persistent vector in 3D space.