| Open CASCADE Technology
    7.2.0
    | 
#include <OpenGl_AspectText.hxx>
| Public Member Functions | |
| Resources () | |
| Standard_Boolean | IsShaderReady () const | 
| void | SetShaderReady () | 
| void | ResetShaderReadiness () | 
| void | BuildShader (const Handle< OpenGl_Context > &theCtx, const Handle< Graphic3d_ShaderProgram > &theShader) | 
| Data Fields | |
| Handle< OpenGl_ShaderProgram > | ShaderProgram | 
| TCollection_AsciiString | ShaderProgramId | 
OpenGl resources.
| 
 | inline | 
| void OpenGl_AspectText::Resources::BuildShader | ( | const Handle< OpenGl_Context > & | theCtx, | 
| const Handle< Graphic3d_ShaderProgram > & | theShader | ||
| ) | 
| 
 | inline | 
| 
 | inline | 
| 
 | inline | 
| Handle< OpenGl_ShaderProgram > OpenGl_AspectText::Resources::ShaderProgram | 
| TCollection_AsciiString OpenGl_AspectText::Resources::ShaderProgramId | 
 1.8.13
 1.8.13