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Open CASCADE Technology
7.2.0
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Compile-time ray-tracing parameters. More...
#include <OpenGl_View.hxx>
Public Member Functions | |
| RaytracingParams () | |
| Creates default compile-time ray-tracing parameters. More... | |
Data Fields | |
| Standard_Integer | StackSize |
| Actual size of traversal stack in shader program. More... | |
| Standard_Integer | NbBounces |
| Actual ray-tracing depth (number of ray bounces). More... | |
| Standard_Boolean | TransparentShadows |
| Enables/disables light propagation through transparent media. More... | |
| Standard_Boolean | GlobalIllumination |
| Enables/disables global illumination (GI) effects. More... | |
| Standard_Boolean | UseBindlessTextures |
| Enables/disables the use of OpenGL bindless textures. More... | |
| Standard_Boolean | TwoSidedBsdfModels |
| Enables/disables two-sided BSDF models instead of one-sided. More... | |
| Standard_Boolean | AdaptiveScreenSampling |
| Enables/disables adaptive screen sampling for path tracing. More... | |
| Standard_Boolean | UseEnvMapForBackground |
| Enables/disables environment map for background. More... | |
| Standard_ShortReal | RadianceClampingValue |
| Maximum radiance value used for clamping radiance estimation. More... | |
| Standard_Integer | NbTilesX |
| Number of tiles in X dimension (in adaptive sampling mode). More... | |
| Standard_Integer | NbTilesY |
| Number of tiles in Y dimension (in adaptive sampling mode). More... | |
| Standard_Boolean | DepthOfField |
| Enables/disables depth-of-field effect (path tracing, perspective camera). More... | |
| Graphic3d_ToneMappingMethod | ToneMappingMethod |
| Tone mapping method for path tracing. More... | |
Compile-time ray-tracing parameters.
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inline |
Creates default compile-time ray-tracing parameters.
| Standard_Boolean OpenGl_View::RaytracingParams::AdaptiveScreenSampling |
Enables/disables adaptive screen sampling for path tracing.
| Standard_Boolean OpenGl_View::RaytracingParams::DepthOfField |
Enables/disables depth-of-field effect (path tracing, perspective camera).
| Standard_Boolean OpenGl_View::RaytracingParams::GlobalIllumination |
Enables/disables global illumination (GI) effects.
| Standard_Integer OpenGl_View::RaytracingParams::NbBounces |
Actual ray-tracing depth (number of ray bounces).
| Standard_Integer OpenGl_View::RaytracingParams::NbTilesX |
Number of tiles in X dimension (in adaptive sampling mode).
| Standard_Integer OpenGl_View::RaytracingParams::NbTilesY |
Number of tiles in Y dimension (in adaptive sampling mode).
| Standard_ShortReal OpenGl_View::RaytracingParams::RadianceClampingValue |
Maximum radiance value used for clamping radiance estimation.
| Standard_Integer OpenGl_View::RaytracingParams::StackSize |
Actual size of traversal stack in shader program.
| Graphic3d_ToneMappingMethod OpenGl_View::RaytracingParams::ToneMappingMethod |
Tone mapping method for path tracing.
| Standard_Boolean OpenGl_View::RaytracingParams::TransparentShadows |
Enables/disables light propagation through transparent media.
| Standard_Boolean OpenGl_View::RaytracingParams::TwoSidedBsdfModels |
Enables/disables two-sided BSDF models instead of one-sided.
| Standard_Boolean OpenGl_View::RaytracingParams::UseBindlessTextures |
Enables/disables the use of OpenGL bindless textures.
| Standard_Boolean OpenGl_View::RaytracingParams::UseEnvMapForBackground |
Enables/disables environment map for background.
1.8.13