Open CASCADE Technology  7.3.0
Data Structures | Typedefs

Graphic3d_StructureManager.hxx File Reference

#include <Aspect_GenId.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_MapOfObject.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Transient.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Standard.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfReal.hxx>

Data Structures

class  Graphic3d_StructureManager
 This class allows the definition of a manager to which the graphic objects are associated. It allows them to be globally manipulated. It defines the global attributes. Keywords: Structure, Structure Manager, Update Mode, Destroy, Highlight, Visible. More...
 

Typedefs

typedef NCollection_IndexedMap< Graphic3d_CView * > Graphic3d_IndexedMapOfView
 

Typedef Documentation

◆ Graphic3d_IndexedMapOfView