Open CASCADE Technology
7.3.0
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#include <Aspect_GenId.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_MapOfObject.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Transient.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Standard.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Type.hxx>
#include <TColStd_Array2OfReal.hxx>
Data Structures | |
class | Graphic3d_StructureManager |
This class allows the definition of a manager to which the graphic objects are associated. It allows them to be globally manipulated. It defines the global attributes. Keywords: Structure, Structure Manager, Update Mode, Destroy, Highlight, Visible. More... | |
Typedefs | |
typedef NCollection_IndexedMap< Graphic3d_CView * > | Graphic3d_IndexedMapOfView |