Open CASCADE Technology
7.3.0
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#include <Font_TextFormatter.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_Font.hxx>
#include <OpenGl_VertexBuffer.hxx>
#include <OpenGl_VertexBufferEditor.hxx>
#include <OpenGl_Vec.hxx>
#include <NCollection_Vector.hxx>
#include <NCollection_Handle.hxx>
Data Structures | |
class | OpenGl_TextBuilder |
This class generates primitive array required for rendering textured text using OpenGl_Font instance. More... | |